114,060 Commits over 3,959 Days - 1.20cph!
Add ddraw.capsule
Add ability to specify rotation of ddraw.box
Add ability to overwrite distaneFade and zTest for most ddraw
Add "help" to ddraw to show the arguments in F1 console
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
Cherry picked shader changes from /main/mirror2023 and /main/forward-hair
Added ability to override output depth via RUST_STD_DEPTH_OUTPUT
TerrainPlacement cliff splat fix
merge from threadsafe_protobuf
merge from teleporteveryone2me
increased quarry no build radius
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Created a mirrored t-junction prefab
Added mirrored tjunction to slope prefabs to match the pipe alignment
Added Monument topology to Topology Mask
Cherry picked forward-pass shader changes from /main/mirror2023
merge from load_underwear_fix
merge from bow_offset_fix
merge from console_window_improvements
More loot in launch site main building of launch site
Moved light switches of LS main building to second set of entrance doors, players will now always pass one
Fixed recurring LS tower skip
S2P
Actually track the act of cooking chicken as opposed to just tracking acquring the item
Fixes several bugs with the cooking stage
Merge Attack Helicopter -> Main
Increase mouse wheel zoom speed
Added some extra supplies to the furnace mission
Changed attack heli from Attack3 bind, to mouse wheel control instead
Merge Main -> Attack Helicopter
Don't show HML ADS UI if not in first-person view
Fixed repeatcommand convar not working as expected when run via a bind
Parachute gibs are no longer affected by the wind material effect
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
Don't spawn the unpacked parachute if BypassRepack is turned on
Merge from forward_momentum_change
Merge HomingMissileLauncher -> Main
Added some overlap to edges of camera view, to hopefully fix visible lines
Start modal layout changes
Simpler base pyramid texture logic
Fix exception when opening help modal between missions
Updated a bunch of modal text with fixes and highlighting
Tweaked hair bsdf for planar reflections
Added forward opaque and alpha-test to most Rust/Standard shaders
Added forward rendering support to core and terrain shaders