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122,856 Commits over 4,048 Days - 1.26cph!

1 Year Ago
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1 Year Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
1 Year Ago
merge from main
1 Year Ago
merge from fix_recycler_scrap_remainder
1 Year Ago
merge from junkyard_crane_col_fix
1 Year Ago
merge from external_holdtobuild
1 Year Ago
Reduced external wall placement to 1.5 seconds, down from 3
1 Year Ago
bike lods
1 Year Ago
merge from fix_compressed_modded_tag
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
merge from gunaudiofixes
1 Year Ago
merge from helk_qol_01
1 Year Ago
merge from external_holdtobuild
1 Year Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
1 Year Ago
Merge from handcuffs
1 Year Ago
Merge from main
1 Year Ago
Laptop screen emits onto things.
1 Year Ago
Screen bloom improvements.
1 Year Ago
Opacity fix.
1 Year Ago
Hacking laptop interface improvements
1 Year Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
1 Year Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
1 Year Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
1 Year Ago
Edit pedal bike gears
1 Year Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
1 Year Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
1 Year Ago
Spacing tweaks
1 Year Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
1 Year Ago
Pedal bike mass, suspension, power, handling setup
1 Year Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
1 Year Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
1 Year Ago
Minor suspension edit on pedal bike
1 Year Ago
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly
1 Year Ago
Merged helicopter fixes
1 Year Ago
Removed debug stuff
1 Year Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
1 Year Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
1 Year Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
1 Year Ago
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
1 Year Ago
Tweaked wooden shop front door controller socket position
1 Year Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
1 Year Ago
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
1 Year Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
1 Year Ago
Fixed high wooden gate and both hatches double door controller deployement
1 Year Ago
Better underwater distance benchmark prefab.
1 Year Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
1 Year Ago
Merge from main