106,692 Commits over 3,836 Days - 1.16cph!
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
Applied the lighting prefab to the scene.
Moved some pipes that were clipping.
Finished relighting, sans final LOD distance pass.
Potplant material tweak. Uses foliage SSS.
Industrial crafter usage analytic
Added high quality normal mode for material types that can fit extra 4 bits (most) in gbuffer + small fixes and optimizations
Hard limit of 16 subsurface profiles (15 assets + default)
Setup Roadsign Gloves World Model Prefab
Additional terrain anchors on rock_formation_b - edge case out of terrain
Additional terrain anchors on rock_formation_c - edge case out of terrain
merge from excavator_puzzle_reset_killing
merge from easter_23_event
Enabled Easter event
Enabled Easter UI
Updated menuvideo
Corrected Incendiary Rocket LOD Values
Added Incendiary Rocket World Model
Setup Incendiary Rocket World Model Prefab
Applied a no backface cull material to this.
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
Use LOD1 instead of 2 for shadows. Was badly glitching.
Fix wetsuit not appearing in conveyor filter options
Fix radial menu not working when pinging with binoculars
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
Major revamp/cleanup to standard shading backend, reduced gbuffer pressure, fixed anisotropic and increased shading quality
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
Added Snap Trap World Model
Setup Snap Trap World Model Prefab
merge from disconnect_reason_queue_bypass
merge from monuments_consolecommand_displayname
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Add translated monument name to "monuments" console command
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
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Fixed excavator puzzle reset killing sleepers inside bases if built too close to the excavator
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Fixes.
Emissive mat tweaks.