reporust_rebootcancel

106,692 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
1 Year Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
1 Year Ago
Finished relighting, sans final LOD distance pass.
1 Year Ago
Lighting prefab backup
1 Year Ago
Potplant material tweak. Uses foliage SSS.
1 Year Ago
merge from main
1 Year Ago
Lighting progress
1 Year Ago
Industrial crafter usage analytic
1 Year Ago
Added high quality normal mode for material types that can fit extra 4 bits (most) in gbuffer + small fixes and optimizations
1 Year Ago
Fixed Nature/Foliage
1 Year Ago
Hard limit of 16 subsurface profiles (15 assets + default)
1 Year Ago
Setup Roadsign Gloves World Model Prefab
1 Year Ago
Additional terrain anchors on rock_formation_b - edge case out of terrain
1 Year Ago
Additional terrain anchors on rock_formation_c - edge case out of terrain
1 Year Ago
merge from excavator_puzzle_reset_killing
1 Year Ago
merge from main
1 Year Ago
merge from easter_23_event
1 Year Ago
cleaned up CraggyIsland
1 Year Ago
Enabled Easter event Enabled Easter UI Updated menuvideo
1 Year Ago
Corrected Incendiary Rocket LOD Values
1 Year Ago
Added Incendiary Rocket World Model Setup Incendiary Rocket World Model Prefab
1 Year Ago
Lighting prefab progress
1 Year Ago
Applied a no backface cull material to this.
1 Year Ago
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
1 Year Ago
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
1 Year Ago
Use LOD1 instead of 2 for shadows. Was badly glitching.
1 Year Ago
Lighting prefab backup
1 Year Ago
Fix wetsuit not appearing in conveyor filter options
1 Year Ago
Merge from main
1 Year Ago
▉▌▉▊▌ █▋▅▍ ▄▇▄▋▉▆▊▊
1 Year Ago
▄▊▌█ █▉▇▊▌▊▊▆
1 Year Ago
Fix radial menu not working when pinging with binoculars
1 Year Ago
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
1 Year Ago
Merge from main
1 Year Ago
Major revamp/cleanup to standard shading backend, reduced gbuffer pressure, fixed anisotropic and increased shading quality
1 Year Ago
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
1 Year Ago
Added Snap Trap World Model Setup Snap Trap World Model Prefab
1 Year Ago
merge from main
1 Year Ago
merge from disconnect_reason_queue_bypass
1 Year Ago
merge from monuments_consolecommand_displayname
1 Year Ago
▄█▅▍▍▆▌▅ ▆▍▅▌▊▅▌▍█▄▄ ▉▇▌ ▋▋▋█▌ - ▄▌▆▍▌▅▇▄▄ ▄▅█▄▌ █▄▋▌▅▊_▉▇▆▆▄▍▄▅ ▆▊▇▆▉▇▌ ▆▍▍▇▋▇▄▌▍▇▉ ▍▋▌▋ ▄▍▊▋▇▋▊▄ ▌▌▄▆▌▇
1 Year Ago
Add translated monument name to "monuments" console command
1 Year Ago
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
1 Year Ago
█▉▄▇▊ ▉▉▊▌▋ ▍▉▊▉▋▄ ▅▅▍█ ▍▄▆ ▋█▉▆▆ ▄▌▌▄▍ ▆▍▍▉▅▍ ▇▉▊▇█, ▆█▊█▄▌▌▋ ▋█▉▇▆▇
1 Year Ago
Last region WIP
1 Year Ago
Fixed excavator puzzle reset killing sleepers inside bases if built too close to the excavator
1 Year Ago
merge from main
1 Year Ago
merge from camera_fixes
1 Year Ago
▋▋▄ ▍▄▇▅▉▅▋▌ ▄▍▍▋ ▇▉▉▅▌▍ ▋▅ ▆█▆ █▊▋▊▋▅, ▌▉▉ ▊▊▊ ▌▇█▇▅▄
1 Year Ago
Fixes. Emissive mat tweaks.