reporust_rebootcancel

106,697 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from main
1 Year Ago
merge from RCDroneHPDisplay
1 Year Ago
merge from HoldToDismountPC
1 Year Ago
moss overgrowth prefabs for dressing monuments
1 Year Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
1 Year Ago
detail dressing progress
1 Year Ago
AI_MiddleRight data/spwaners first pass
1 Year Ago
AI_Lower spawners
1 Year Ago
first pass AI cover points for AI_Lower section
1 Year Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
1 Year Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
1 Year Ago
▊▅▇▋▅▊██▊ ▆▅▇▅▉ ▊▅▇▍▌▄: -▇▉▆█▌ ▉▉ ▅▄█▅▋▍▍, -▋▋▉▍▄▉▅▄▍, ▆▊▍▋▊▊▉▉ ▊▊█ ▌▄▌▍▌
1 Year Ago
Additional bonus feature (subject to change): If holding the altlook/sprint/crouch key and right-click or hover looting from main inventory or clothing inventory, behave as if there is no loot container open
1 Year Ago
wip AI_Lower cover points
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
WIP cine markers
1 Year Ago
Hold sprint, duck, or alt-look key while right-clicking or hover looting from a loot container to wear clothing items immediately if they can be worn without taking off anything else.
1 Year Ago
Parent merge
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Companion compatibility
1 Year Ago
Parent merge
1 Year Ago
Backups
1 Year Ago
Remove "Starting to aggregate players" spam
1 Year Ago
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
1 Year Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
1 Year Ago
Industrial crafter now drops the contents of it's inventory when destroyed
1 Year Ago
Use hold-to-dismount on the computer station if convar vehicleDismountHoldTime is > 0 and player is currently flying a drone.
1 Year Ago
Merge from main
1 Year Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
1 Year Ago
Always call UpdateBookmarks after bookmark press. Fixed button not switching between visually selected and visually unselected after the first cycle through if the entity is not available
1 Year Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
1 Year Ago
RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
1 Year Ago
Can now ping corpses and backpacks on the ground
1 Year Ago
Fixes
1 Year Ago
Merge from main
1 Year Ago
Fixed bookmark deselecting on arrow press if there was only one entry
1 Year Ago
Cleanup
1 Year Ago
Scroll area adjusts to always be showing selected entry when using arrow/wheel selection
1 Year Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
1 Year Ago
Log workbench level when the craft was started instead of when the craft ends
1 Year Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
1 Year Ago
Merge from main
1 Year Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
1 Year Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
1 Year Ago
Prefab backup. Sign emissive tweaks.
1 Year Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
1 Year Ago
Fixed fuckup with biome masking
1 Year Ago
Push server info every hour instead of once at startup