reporust_rebootcancel

128,996 Commits over 4,232 Days - 1.27cph!

11 Months Ago
assigning new ice material to block
11 Months Ago
manifest + code gen
11 Months Ago
removed old dev dpvold prefab (unused)
11 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
11 Months Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
11 Months Ago
subtracting 108209
11 Months Ago
Subtract 108215
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from shred_helicopters
11 Months Ago
Fixed tread animator changes affecting bradley
11 Months Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
11 Months Ago
Merge from cinematic_gestures
11 Months Ago
Merge from main
11 Months Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
11 Months Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
11 Months Ago
BaseSculpture protobuf id 186 > 182
11 Months Ago
Merge from main
11 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
11 Months Ago
Merge from main
11 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
11 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
11 Months Ago
Merge from main
11 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
11 Months Ago
Merge from main
11 Months Ago
Include System reference, fixes compile error
11 Months Ago
Clean out old textures
11 Months Ago
Merge from main
11 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
12 Months Ago
more wip
12 Months Ago
Underwater visibility increase.
12 Months Ago
merge from queue_improvements
12 Months Ago
merge from analytics_rcon_improvements
12 Months Ago
Fix lock typo
12 Months Ago
Fix compile errors on client
12 Months Ago
merge from analytics_identity_mgmt
12 Months Ago
Dropped gun test Cleanup
12 Months Ago
Cleaned up old tests
12 Months Ago
Added unloadweapons command
12 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
12 Months Ago
WIP
12 Months Ago
Fix anim montage generation not properly ignoring locomotion anims
12 Months Ago
SimpleBuildingBlock upgrading wip
12 Months Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
12 Months Ago
Fix wolves suddenly stoppinng when fleeing
12 Months Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
12 Months Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
12 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
12 Months Ago
12 Months Ago
Merge from main