reporust_rebootcancel

138,633 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
12 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
12 Months Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
12 Months Ago
merge from outbreak_scientist -> jungle_update
12 Months Ago
merge from fix_tree_tool_init -> main
12 Months Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
12 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
12 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
12 Months Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
12 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
12 Months Ago
Kapok tree stump polish / improved ao on kapok trees
12 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
12 Months Ago
Kapok tree / fixed vertex color
12 Months Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
12 Months Ago
Remove some unused variables
12 Months Ago
Actually make the debug text visible
12 Months Ago
merge from fix_manifest_generate_loot -> main
12 Months Ago
Fix metal detector sources not spawning in the jungle
12 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
12 Months Ago
Lerp the slack instead: way nicer result
12 Months Ago
Nuke the length calculation from the Protobuf as well
12 Months Ago
Merge from protobuf_fixes (exception trobleshooting)
12 Months Ago
Log the full exception in WorldSerialization.Save+Load
12 Months Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
12 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
12 Months Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
12 Months Ago
12 Months Ago
Hookup anim in holdtype so third person fire anim triggers
12 Months Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
12 Months Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
12 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
12 Months Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
12 Months Ago
Remove FastIK
12 Months Ago
Jungle ground plants building displacement
12 Months Ago
merge from tunacanlamp_preventbuilding_fix
12 Months Ago
Simplelight polish WIP.
12 Months Ago
Merge from protobuf_fixes
12 Months Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
12 Months Ago
Fix RPC error in SetInheritedVelocity
12 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
12 Months Ago
Cleaned up, meshes, WM and icon updates
12 Months Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
12 Months Ago
Tapered corner pieces of piper nigrum. Added final translucency.
12 Months Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
12 Months Ago
▊▄▋▋▌█ ▉▊▉█
12 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
12 Months Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
12 Months Ago
Updated Conditional Meshes
12 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.