reporust_rebootcancel

123,978 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Update the page prefabs with branding, logo and layout masks enabled
1 Year Ago
unpacked prefabs for divesite
1 Year Ago
menu ui prefab
1 Year Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)
1 Year Ago
Added green wallpaper placeholder icon Folder cleanup
1 Year Ago
World Update 2 -> Legacy Wood Pile Improvements
1 Year Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
1 Year Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
1 Year Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
1 Year Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
1 Year Ago
Updated Rust+ pairing error messages toast with the new syntax
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
1 Year Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
1 Year Ago
more seaweed placement. plane lods
1 Year Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
1 Year Ago
wip PlayerModifier limits per source type (tea/dart) and combined totals
1 Year Ago
Update: Replacing new occurances of obsolete Pool API with new Tests: built all configs
1 Year Ago
Merge: from main Also contains updated codegen binaries to conform with new API Tests: built all modes
1 Year Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
1 Year Ago
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1 Year Ago
switching to automatic box pruning
1 Year Ago
Have wolves react to campfires
1 Year Ago
proper limits on hitch joint
1 Year Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change
1 Year Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
1 Year Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
1 Year Ago
skins update
1 Year Ago
green vintage wallpaper skin files
1 Year Ago
merge from main
1 Year Ago
Merge from jobify_ocean_sim
1 Year Ago
Added event folders to archive directory
1 Year Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
1 Year Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
1 Year Ago
Moved menu video archive folder to editor assets directory
1 Year Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
1 Year Ago
Simplify blend to just work between two closest points, works a lot better
1 Year Ago
Fixed missing capitalisation on item name
1 Year Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
1 Year Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
1 Year Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
1 Year Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
1 Year Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
1 Year Ago
merge from main
1 Year Ago
Phrases
1 Year Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
1 Year Ago
compile fix
1 Year Ago
merge from buildingerrors_improvements