reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

1 Year Ago
network++
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
1 Year Ago
washing line fbx fix 1.5m/3m
1 Year Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
1 Year Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
1 Year Ago
added meta
1 Year Ago
added collision to storage warehouse, reworked lod1, added dressing.
1 Year Ago
Renamed crcodile anims file
1 Year Ago
1 Year Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
1 Year Ago
Merge from main
1 Year Ago
▍▉▌▋▇▆█▅▆▉▆▄▆ ▆▋▋▌▋▋▌▋▉▅▅▋▉_▍█▍█▉▅▅▇▊▌▉_▉▆█▇▄ & ▅▌▇█▄▇_▋▋▋▊▆▄▄▇█_▋▍▋▇▄
1 Year Ago
▇▆▅▉▌▇▍ ▊▅▅█ ▆▉▋
1 Year Ago
turned default gutter material green for now (test)
1 Year Ago
re-saved fridge textures to 2k
1 Year Ago
Merge from fix_batching_rainbow_logs -> main
1 Year Ago
Merge from dismount_parachute_fix
1 Year Ago
Missed removing the old early exit
1 Year Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
1 Year Ago
Scene to prefab everything
1 Year Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
1 Year Ago
Codegen
1 Year Ago
Fix Protobuf from merge
1 Year Ago
Try switching bikes to Continuous Speculative, let's see how it goes
1 Year Ago
Cherrypick all the code from the /prefabs subbranch
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
merge from biome_visuals_2/prefabs -> aux1
1 Year Ago
#if CLIENT for compile errors
1 Year Ago
Attempt #2 at converting prefabs
1 Year Ago
Merge main -> Bikes
1 Year Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
1 Year Ago
Update converter to only convert prefabs that are nested prefabs
1 Year Ago
Convert moss prefabs into nested prefabs so they work with the conversion
1 Year Ago
Merge Bikes -> main
1 Year Ago
Death screen info for all bikes
1 Year Ago
Items for all the bikes. Bikes are now repairable (metal frags).
1 Year Ago
Update biome_visuals_2/prefabs
1 Year Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
1 Year Ago
Icons for all four bikes
1 Year Ago
Undo first prefab conversion
1 Year Ago
Fixed trike not showing damage
1 Year Ago
Fixed sidecar material damage settings
1 Year Ago
Don't show sprint UI in demos
1 Year Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
1 Year Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
1 Year Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
1 Year Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
1 Year Ago
updated gutter set pieces + lods