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123,978 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Merge from safemode_prompt
1 Year Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
1 Year Ago
Merge from truck_junkpile_terrain_fix
1 Year Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
1 Year Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
1 Year Ago
merge from digitalclock
1 Year Ago
Time text LOD Updated icon
1 Year Ago
Tweaks for new IK script.
1 Year Ago
Merge from workbench_rpc_fix
1 Year Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
1 Year Ago
1 Year Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
1 Year Ago
Merge from parent
1 Year Ago
Merge from bradley_death_screen
1 Year Ago
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1 Year Ago
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1 Year Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
1 Year Ago
Second pass on wainscotting wallpaper
1 Year Ago
Explosive Effect Offset -> Main
1 Year Ago
Add ability to offset explosion effects locally or in world space
1 Year Ago
disabled refraction on digital clock material
1 Year Ago
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1 Year Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
1 Year Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
1 Year Ago
Implement writing Protobuf header of demos for the final merged player demo
1 Year Ago
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1 Year Ago
Adjust terrain anchors on all 3 new divesites
1 Year Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
1 Year Ago
cleaing up divesite. collision and lods
1 Year Ago
Updated Textures for Digital Clock
1 Year Ago
Fix wolf not following players moving away with lit torches
1 Year Ago
Add torch to bow editor loadout
1 Year Ago
Have wolves look at their prey when circling
1 Year Ago
Fleshed out the display panel. Added LCD font.
1 Year Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
1 Year Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
1 Year Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
1 Year Ago
Tunic rig/burst cloth setup, still WIP
1 Year Ago
LODs for Digital Clock
1 Year Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
1 Year Ago
setting up wallpaper viewmodel in unity
1 Year Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
1 Year Ago
Renamed wainscotting icon and added minor grunge added to textures
1 Year Ago
Digital clock material and texture update
1 Year Ago
Update to Digital Clock material
1 Year Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
1 Year Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
1 Year Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
1 Year Ago
wallpaper entity updated with wallpaper wm
1 Year Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model