reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
1 Year Ago
Turret aiming working (though a bit clunky)
1 Year Ago
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
1 Year Ago
Gunner view can look around - kind of. Needs some fixes
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
NMS dressing progress Scene2prefab
1 Year Ago
Fix static computer stations pulling RC identifiers of things it shouldn't know about
1 Year Ago
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth) Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone) Only allow the person who deployed the drone to change its identifier Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
1 Year Ago
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
1 Year Ago
add RF arming beep mouseover frequency
1 Year Ago
NMS dressing polish Scene2Prefab
1 Year Ago
slightly increased random offset from RF c4 to 0.2s from 0.1s c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
1 Year Ago
Reset drone flags when ending control (fixes audio getting stuck on)
1 Year Ago
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
1 Year Ago
Cut memory down and placement time by a lot. Better level calculation.
1 Year Ago
Fixed items being dropped in world instead of destroyed
1 Year Ago
Code review changes - switch to InvokeRandomized for CCTV cameras
1 Year Ago
allow timed explosives to damage trees
1 Year Ago
Window layering working
1 Year Ago
merge from cctv_render
1 Year Ago
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1 Year Ago
Added lighting to the elevator cabin
1 Year Ago
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1 Year Ago
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1 Year Ago
ferry skybridge wip, some positioning tweaks
1 Year Ago
Calculating required levels and positioning for layered placement
1 Year Ago
merge cs79742 Disable autofocus on inputfields if they are behind a select wheel
1 Year Ago
Merge from main
1 Year Ago
Wire shader tweak
1 Year Ago
Phrases
1 Year Ago
Updated drone description Updated ptz description Cameras now only require 3 power, down down 5 Fixed research costs for drone and ptz camera
1 Year Ago
Bug fix with counters, some tidy up, added some debug in the inspector to show memory usage
1 Year Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
1 Year Ago
Merge from main
1 Year Ago
Forcing recompile of wire shader
1 Year Ago
merge from cache_aicaresabout
1 Year Ago
Cache AiCaresAbout func
1 Year Ago
gen proto
1 Year Ago
merge from main, proto conflict fix
1 Year Ago
missing codegen
1 Year Ago
merge main
1 Year Ago
merge from vending_drop_loot
1 Year Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
1 Year Ago
Added sparks pfx to drone impact effect. Set impact colliders to use metal physical material (for bullet marks)
1 Year Ago
Slightly increased LOD distances for C4 entity
1 Year Ago
Updated "RF_ON" icon
1 Year Ago
More
1 Year Ago
Gunner UI interaction tweaks
1 Year Ago
Fixed [editor-only] auto-hover key press not always being detected