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134,286 Commits over 4,444 Days - 1.26cph!

12 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
12 Months Ago
Fog of war works on death screen map
12 Months Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
12 Months Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
12 Months Ago
Compile fix
12 Months Ago
Fix fog not clearing immediately on spawn
12 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
fix cloud config override issues
12 Months Ago
add all cloud configs to list on climate
12 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
12 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
12 Months Ago
underground fog
12 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
Added debug.resetfogofwar
12 Months Ago
Store search bar first pass Polished the navigation
12 Months Ago
Namings for final vcloud profiles.
12 Months Ago
12 Months Ago
Final consistency pass for legacy vs volumetric modes.
12 Months Ago
Fix some search bugs
12 Months Ago
Fix NRE
12 Months Ago
Do correct reset filter - used the wrong method
12 Months Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
12 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
12 Months Ago
Some code cleanup
12 Months Ago
Bounds fix
12 Months Ago
Fix (swap) movement properties for heavy legs and chest
12 Months Ago
Store general tab navigation
12 Months Ago
better meshes for pips
12 Months Ago
locker workshop guide fix
12 Months Ago
Add lightup pips when entering code in hazmat codelock skin
12 Months Ago
Storm stuff & related.
12 Months Ago
merge from marker_buttons
12 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
12 Months Ago
merge from reduce_log_history
12 Months Ago
merge from turret_minigun_fixes
12 Months Ago
12 Months Ago
New: DemoBuildingsViewer(Tools/Demo Buildings Viewer) - utility to extract buildings from a demo and create a scene of them - Fixed VisualFoodSetting.PreProcess to nominate for deletion, instead of destroying directly Currently only looks at keyframe 0 to detect building entities, which doesn't seem like enough Tests: used a client demo from a release server to spawn a bunch of building scenes
12 Months Ago
Check drop data in hero update
12 Months Ago
Home Screen: Only show twitch drop tile if there are on going twitch drops Show how long is left until drops end Only update modal window UI when we need to
12 Months Ago
Adding pilot hazmat test with burst cloth
12 Months Ago
Store general tab navigation wip
12 Months Ago
Resetup player profile and premium icon
12 Months Ago
Enable GPU instancing and Read/Write on 5913 assets
12 Months Ago
Use culture to translate shorthand values before we display them
12 Months Ago
Remade Server Browser: Swap single browser logic for multi-browser like the old menu. Remake mode categories as large toggle buttons. Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle. Add shorthanded player counts.
12 Months Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.