reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Disabling Rust+ from the in-game menu will now tell the server to generate a new app token so anything paired will lose access Previously disabling would only turn off notifications from that server
1 Year Ago
Inventory loadout commands now save the players main storage as well as the belt and clothing Fixed inventory loadouts failing to save blueprints Fixed inventory loadouts sometimes not applying every saved item
1 Year Ago
merge from main
1 Year Ago
fixed c4 beeping when coming in and out of network range RF c4 always shows green light changing frequency on detonator damages it very slightly changing frequency RF Broadcaster damages it very slightly (unless static) c4 owner can pick up thrown RF c4 after it is armed Trees fall in the correct direction relative to c4 RF c4 decays outside of BP range code/debug cleanup
1 Year Ago
Can no longer set camspeed to negative values
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Fixed some components not appearing in the industrial conveyor filter dialog
1 Year Ago
Merge from main
1 Year Ago
Merge from cctv_render
1 Year Ago
Merge from main
1 Year Ago
horse double saddle model - fbx textures, material , prefab setup
1 Year Ago
Fixed some rng issues, discarding instances that overlap
1 Year Ago
Compile fix for unity 2021
1 Year Ago
NMS dressing and decal pass Added more rocks to the warhead area Added more cover Scene2prefab
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Merge from rc_drone
1 Year Ago
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
1 Year Ago
fixes
1 Year Ago
rustige_egg_f anim controller changes so the open/close anims blend properly
1 Year Ago
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
1 Year Ago
setup some test weapons for standing rack. test save.
1 Year Ago
merge from main
1 Year Ago
Added missing oilrig textures
1 Year Ago
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects This will need some manual merging to bring it in line with the media_projects version
1 Year Ago
Weapon socket position adjust
1 Year Ago
Compile bigfix
1 Year Ago
Minor extras
1 Year Ago
Smooth interpolation of gun position on clients using GenericLerp
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
cave_entrance_c .meta file
1 Year Ago
CodeGen
1 Year Ago
Missing asset file
1 Year Ago
Don't allow C4 to stick to drones
1 Year Ago
Merge from main
1 Year Ago
Brief over-distance battery fire FX prefab file.
1 Year Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
1 Year Ago
Trying a different method for turret aim control. Use standard eye movement as the basis.
1 Year Ago
Added 1st person deploy sound for detonator
1 Year Ago
Change drone to use a box collider instead of mesh collider
1 Year Ago
Don't allow RC controlling an autoturret while it is booting
1 Year Ago
Update bandit town hlod mesh to remove the softcore reclaim terminal
1 Year Ago
Updated m92 reload time to match animation lengths
1 Year Ago
missing file
1 Year Ago
Merge from main
1 Year Ago
PlayerInput ApplyViewAngles mounted code refactor/cleanup
1 Year Ago
Merge from industrial