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145,612 Commits over 4,444 Days - 1.37cph!

1 Year Ago
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1 Year Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
1 Year Ago
spotlight gibs
1 Year Ago
M15 Pistol - Small texture tweak
1 Year Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
1 Year Ago
Fix compile error
1 Year Ago
Fix scientists sometimes facing away from their target lkp when in cover
1 Year Ago
Prevent scientists from throwing grenades instantly when they lose los
1 Year Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
1 Year Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
1 Year Ago
Better debug vis for scientist accuracy
1 Year Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
1 Year Ago
Applied same to temaining hull block types.
1 Year Ago
Fix compile error
1 Year Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
1 Year Ago
merge from outpost_spawning -> main
1 Year Ago
Adding missing items to dlc packs that need media
1 Year Ago
added lods to hanging bulbs
1 Year Ago
Fix compile errors
1 Year Ago
steam dlc pages and soundtrack page
1 Year Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
1 Year Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
1 Year Ago
merge from main -> outpost_spawning
1 Year Ago
merge from party_system -> main
1 Year Ago
Fix NRE when connecting to server in party (again)
1 Year Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
1 Year Ago
Adding brick images please work
1 Year Ago
Brick building skin moved items
1 Year Ago
Add and setup all the building skin views (minus brick)
1 Year Ago
Allow scientist to shoot briefly even after they lose LoS
1 Year Ago
setup m15 entity, added m15 world model rig/anim controller and anims
1 Year Ago
Fix being able to see scientist feet through the oilrig floor
1 Year Ago
Fix missing collision on oilrig
1 Year Ago
Fix scientist hearing working counter-intuitively when being sniped
1 Year Ago
Fix headshot damage multiplier not working on new scientists
1 Year Ago
textured and setup orientable spotlight.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
1 Year Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
1 Year Ago
Merge: from main Tests: editor builds
1 Year Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
1 Year Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
Fix siege weapon vehicle audio compile error
1 Year Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
1 Year Ago
Clean: simplify code Tests: gun turret being deauthed
1 Year Ago
WIP
1 Year Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
1 Year Ago
Fix compile error