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153,703 Commits over 4,536 Days - 1.41cph!

12 Months Ago
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12 Months Ago
Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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12 Months Ago
merge from Puzzle_rooms
12 Months Ago
Added new material and texture for livestock
12 Months Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
12 Months Ago
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12 Months Ago
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
12 Months Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
12 Months Ago
merge from main
12 Months Ago
drone camera view can look further down (60->80)
12 Months Ago
Bunch of loading fixes
12 Months Ago
Fixed portal width extending over the terrain margins
12 Months Ago
require drones to be marked hostile for sentry and SAM targetting
12 Months Ago
building plans prop anims edited
12 Months Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
12 Months Ago
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12 Months Ago
merge from supply_drop_fragment_fix
12 Months Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
12 Months Ago
rock variant updates
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
12 Months Ago
Manifest update, cleanup
12 Months Ago
Clean: remove hacky testing code changes Tests: editor compiles
12 Months Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
12 Months Ago
merge from naval_update/island_scenes
12 Months Ago
Renamed deep sea tutorial island