reporust_rebootcancel

144,792 Commits over 4,444 Days - 1.36cph!

1 Year Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
1 Year Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
1 Year Ago
Enable Discord functionality on Mac
1 Year Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
1 Year Ago
Fix loot not working on new scientists
1 Year Ago
Use classic scientist mesh
1 Year Ago
Fix scientists seeing from their belly button instead of their eyes
1 Year Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
1 Year Ago
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1 Year Ago
First pass on cover behaviour
1 Year Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
1 Year Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
1 Year Ago
Setup better item height Applied to main menu prefab
1 Year Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
1 Year Ago
Added support for capsule shaped spatial environment volumes for opaque objects
1 Year Ago
Better connection modal animation
1 Year Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
1 Year Ago
off material for strip light
1 Year Ago
fluorescent light model
1 Year Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
1 Year Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
1 Year Ago
Added store editor convar to change your item inventory Added new store grid filters
1 Year Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
1 Year Ago
Steering wheel maintains current steering level even with no mounted player
1 Year Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
1 Year Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
1 Year Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
1 Year Ago
Initial boat validation setup. Added basic requirements.
1 Year Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
1 Year Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
1 Year Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
1 Year Ago
Compass animation updates
1 Year Ago
Merge: from main
1 Year Ago
Weaving time reduction to 1.6 seconds
1 Year Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
1 Year Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
1 Year Ago
Store tile owned tag
1 Year Ago
WIP editing of previously finished boats at the boat building station.
1 Year Ago
Store general tab scrollbar
1 Year Ago
General store scroll view Filtering by item
1 Year Ago
Updating view model and world model rigs for the compass
1 Year Ago
Boat building station WIP changes for a togglable edit mode.
1 Year Ago
added renderbatch to all the bloody rags
1 Year Ago
actaully commit the .mat
1 Year Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
1 Year Ago
Fix error in toggling between instancing on/off