reporust_rebootcancel

145,684 Commits over 4,444 Days - 1.37cph!

1 Year Ago
Add and setup all the building skin views (minus brick)
1 Year Ago
Allow scientist to shoot briefly even after they lose LoS
1 Year Ago
setup m15 entity, added m15 world model rig/anim controller and anims
1 Year Ago
Fix being able to see scientist feet through the oilrig floor
1 Year Ago
Fix missing collision on oilrig
1 Year Ago
Fix scientist hearing working counter-intuitively when being sniped
1 Year Ago
Fix headshot damage multiplier not working on new scientists
1 Year Ago
textured and setup orientable spotlight.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
1 Year Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
1 Year Ago
Merge: from main Tests: editor builds
1 Year Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
1 Year Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
Fix siege weapon vehicle audio compile error
1 Year Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
1 Year Ago
Clean: simplify code Tests: gun turret being deauthed
1 Year Ago
WIP
1 Year Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
1 Year Ago
Fix compile error
1 Year Ago
Potential fix for scientists not reacting well to being sniped
1 Year Ago
M15 Pistol - World model fixes and texture tweaks
1 Year Ago
main -> snap_deployables
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
Serializable field fix - BatteringRamVisuals
1 Year Ago
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1 Year Ago
Serializable field fix - SiegeWeaponVehicleAudio
1 Year Ago
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1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
1 Year Ago
Potential fix for scientists not opening doors sometimes
1 Year Ago
merge from frontier_external_fixes
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
populate_heli_path_nre_fix -> main
1 Year Ago
Additional check in map view
1 Year Ago
Fix scientists shooting super fast
1 Year Ago
removed wire from wall_a
1 Year Ago
removed stray damage volume
1 Year Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
1 Year Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
1 Year Ago
syncvar_none_compile_fix -> main
1 Year Ago
Fix compile mode None throwing errors in syncvar generated classes
1 Year Ago
merge from main
1 Year Ago
WIP
1 Year Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
1 Year Ago
Merge from toolgun_deploy_fix
1 Year Ago
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1 Year Ago
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