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134,051 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Apply spoiling to blueberries
1 Year Ago
Fixed NRE when ent killing a ch47
1 Year Ago
Merge from spoil_fruit_veg
1 Year Ago
Fixed RPC exception when a players frankenstein pet is killed
1 Year Ago
Merge from spoil_fruit_veg
1 Year Ago
Add spoiling to pumpkin and corn Dropped spoil time on all new items to 48 real time hours
1 Year Ago
Added a very WIP icon and world model
1 Year Ago
Merge from fix_dialog_hide_chat
1 Year Ago
Spoil potatoes as well
1 Year Ago
Fixed item info panel not being big enough to fit all 9 (!) rows of info when inspecting an apple
1 Year Ago
Added food spoiling to mushrooms, apples, cactus flesh, eggs, all berries They all last 4 real time days, significantly longer than meat Spoils into a new generic Spoiled Produce item
1 Year Ago
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
1 Year Ago
Settings layout fixes
1 Year Ago
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
1 Year Ago
wallpaper icon renders
1 Year Ago
merge from wallpaper/floor
1 Year Ago
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
1 Year Ago
gun display rack
1 Year Ago
merge from fix_window_roof_placement -> main
1 Year Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
1 Year Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
1 Year Ago
Don't add messages to chat UI when the chat UI is disabled
1 Year Ago
Added small rock formations to jungle biome to allow for more ore nodes
1 Year Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
1 Year Ago
merge from wallpaper/floor
1 Year Ago
merge from fix_window_max_condition -> main
1 Year Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
1 Year Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
1 Year Ago
preprocess terrain maps, per weather distance curve
Rin
1 Year Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
1 Year Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
1 Year Ago
Fixed incorrect layers on schizolobium_a
1 Year Ago
Wallpaper floor & ceiling pack - added more wood colours
1 Year Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
1 Year Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
1 Year Ago
Merge from iofeedback_fixes
1 Year Ago
Fixed tesla coil pfx starting on
1 Year Ago
floating walkways prefab update
1 Year Ago
Merge from main Fix protobuf,codegen,manifest
1 Year Ago
removed bee bomb from T1 techtree
1 Year Ago
Bee catapult ammo techtree and blance pass (moved to t2)
1 Year Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
1 Year Ago
Targeting attachment blance and tech tree
1 Year Ago
merge from fix_dialog_hide_chat
1 Year Ago
merge from missingphysimpacts
1 Year Ago
merge from shark_hunt_dialogue
1 Year Ago
Merge from water_vehicles_cam_roll
1 Year Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
1 Year Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube