reporust_rebootcancel

144,831 Commits over 4,444 Days - 1.36cph!

1 Year Ago
merge from patrolheli_watercrash_fix
1 Year Ago
merge from jungle_building_floor_fix
1 Year Ago
merge from spoiled_produce_fixes
1 Year Ago
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1 Year Ago
merge from fridge_pickup_fix
1 Year Ago
merge from parallel_validatemove.
1 Year Ago
merge from horsepopulation_primitive_fix
1 Year Ago
Restore horse popuplation convar on primitive gamemode
1 Year Ago
Added Banana Bunch Prop Setup Banana Bunch Prop Prefab, LODS and Colliders Imported Banana Bunch Materials and Models
1 Year Ago
Added support for rendering sphere and capsule spatial environment volumes on transparent objects
1 Year Ago
Debug: Bring back player cache validation on release Saw on release env today that it did trip up twice and prevented issues, so there's still value in it. Tests: none, trivial change
1 Year Ago
A week's worth of fixes for indirect: - Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing. - Moved indirect ConVar stuff to a proper indirect_instancing.cs - Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear. - Revamped the indirect compatibility decision logic to be more granular and robust. - Fixed invisible models when a renderer in instanceable but none of its materials are. - Fixed NRE when encoundering null materials. - Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility. - Downgraded assertion exception when a shader wasn't found to just a warning. - Reworked RejectReason structure to a struct fully interoperable with bool. - RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled. - Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes. - Automatically disable RustRenderer if object is a shadow proxy. - Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
1 Year Ago
Fixed shader errors about missing implementations of vertInstancingSetup
1 Year Ago
merge from naval update
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from roof_beams
1 Year Ago
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1 Year Ago
merge from wallpaper_frontier_floor_fix
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
merge from bicycle_fuelstorage_fix
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from sapling_billboard_fix
1 Year Ago
merge from wallpaper_fixes
1 Year Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
1 Year Ago
Experimenting with disabling syncPosition on vines that aren't in use
1 Year Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
1 Year Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
1 Year Ago
Hovering pack tiles starts playing a video
1 Year Ago
Stop bicycle showing fuel interaction prompt
1 Year Ago
Always ensure terrain pushback is off when starting a spinout
1 Year Ago
Missed files
1 Year Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
1 Year Ago
Delete incomplete stadia support
1 Year Ago
Add support for overriding the Steam item name and background colors
1 Year Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
1 Year Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
1 Year Ago
Enable Discord functionality on Mac
1 Year Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
1 Year Ago
Fix loot not working on new scientists
1 Year Ago
Use classic scientist mesh
1 Year Ago
Fix scientists seeing from their belly button instead of their eyes
1 Year Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
1 Year Ago
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1 Year Ago
First pass on cover behaviour
1 Year Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug