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153,637 Commits over 4,536 Days - 1.41cph!

12 Months Ago
Tropical island1 setup
12 Months Ago
Merge from /main/vm chainsaw update
12 Months Ago
Improvised walkway LOD/COL/Prefab progress
12 Months Ago
Random materials
12 Months Ago
Make an actual item for the 50cal turret rather than using an m249
12 Months Ago
merge tropical1_prefab to deep_sea
12 Months Ago
Setup s2p for tropical1, bake the prefab
12 Months Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
12 Months Ago
Bake terrain mesh with LODs for tropical_1
12 Months Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
12 Months Ago
Disabled map in the deep sea
12 Months Ago
Merge from naval_update
12 Months Ago
12 Months Ago
merge terrain to mesh utility into deep_sea
12 Months Ago
12 Months Ago
merge from naval_update/deep_sea/portal_effects
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Merge from boat_building
12 Months Ago
Added a list of prefabs for islands and cities instead of using paths
12 Months Ago
Merge from parent
12 Months Ago
Codegen
12 Months Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
12 Months Ago
merge from naval_update
12 Months Ago
Phrases update
12 Months Ago
Compile fix
12 Months Ago
Fixed phrase conflict in PickupErrors
12 Months Ago
Merge from main. (taking oilrig changes from main)
12 Months Ago
naval_update -> naval_update/gun_turret
12 Months Ago
Merge from monument_notification_sounds
12 Months Ago
Increment network protocol for new RPC's
12 Months Ago
Bug fix for a selection of player update animations
12 Months Ago
Merge: from main
12 Months Ago
Restore changes
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
commit of annoying material list that keep modifying until committed
12 Months Ago
FC2 scene to prefab
12 Months Ago
disabling lightgroupattime throughout for now
12 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
12 Months Ago
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12 Months Ago
merge from dome_diesel
12 Months Ago
2 Dome diesel spawns moved to puzzle
12 Months Ago
commit of annoying material list that keep modifying until committed
12 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
12 Months Ago
subtract 132375 132374
12 Months Ago
subtract 132376 merge from monument_notification_sounds
12 Months Ago
merge from monument_notification_sounds
12 Months Ago
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12 Months Ago
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