reporust_rebootcancel

145,543 Commits over 4,444 Days - 1.36cph!

1 Year Ago
merge from decor_lighting_dlc/merge_resolve
1 Year Ago
added test wall_storage prefab and built manifest
1 Year Ago
T1 SMG view model camera update
1 Year Ago
subtracted merge
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
Fix errored netread logic
1 Year Ago
syncvar_vector_fix -> main
1 Year Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
1 Year Ago
Cherrypick syncvar vector fix
1 Year Ago
syncvar_vector_fix -> main
1 Year Ago
Ensure the same references are generated throughout
1 Year Ago
WIP
1 Year Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Changed wood teas slurp SFX to match other teas
1 Year Ago
M15 Pistol - updated textures
1 Year Ago
viewmodel m15 pistol rig skinning and animation edits
1 Year Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
1 Year Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
1 Year Ago
Wheel
1 Year Ago
merge from main
1 Year Ago
Merge from steering_wheels
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
1 Year Ago
Fixed vending machine restrictions not being properly applied if era is default
1 Year Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
1 Year Ago
Cloud profiles & related tweaks.
1 Year Ago
Merge from main
1 Year Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
1 Year Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
1 Year Ago
Token changes
1 Year Ago
Create flee map markers
1 Year Ago
Compile fix
1 Year Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
1 Year Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
1 Year Ago
Reserialize existing static respawn points
1 Year Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
1 Year Ago
main -> new_menu
1 Year Ago
Update - Modular boats steering wheel tier 2 (mesh and textures)
1 Year Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
1 Year Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
1 Year Ago
S2P outpost
1 Year Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
1 Year Ago
Don't require unlocking outpost spawning while testing
1 Year Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
1 Year Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
1 Year Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)