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153,778 Commits over 4,536 Days - 1.41cph!

12 Months Ago
Fix potential issue where request to rebuild tiles are ignored if the tile is currently being rebuilt, as it'll then be desynced with the geometry, add more profile markers
12 Months Ago
Bone knife and variation updated
12 Months Ago
Updated 50 Cal Models and Prefabs to include the ammo box Created 50 Cal Ammo Box Material Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
12 Months Ago
merge from volcano_stuff - was merged to release but not main
12 Months Ago
Club animation updates
12 Months Ago
BBS prevent building tweaks. Setup prevent building for sails, stop them being spammed together.
12 Months Ago
First pass floating city variant 3 (walkways and flow still WIP)
12 Months Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
12 Months Ago
remove red keycard from silo monument s2p
12 Months Ago
Hatchet variations set up
12 Months Ago
player update 3p mingun anims exported
12 Months Ago
First pass of map marker for the entrance portal
12 Months Ago
Prevent boat building stations from being placed overlapping.
12 Months Ago
Mannequin parts
12 Months Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
12 Months Ago
Add component to floating city prefab and deep sea island prefab
12 Months Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
12 Months Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
12 Months Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
12 Months Ago
naval_update/gun_turret -> naval_update
12 Months Ago
Manifest Codegen
12 Months Ago
naval_update -> gun_turret
12 Months Ago
Apply changes to default prefab
12 Months Ago
Make turret entity invinsible Position changes
12 Months Ago
Rename internall turret seat Move aim position Manifest
12 Months Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
12 Months Ago
Fix cannon rotation being independent of the boat when turning.
12 Months Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
12 Months Ago
Fix wrong gibs on cannon
12 Months Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
12 Months Ago
Fix more rotation issues, offset the parent correctly
12 Months Ago
Point guns in the correct direction
12 Months Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
12 Months Ago
floating city4
12 Months Ago
Merge from monument_notification_sounds
12 Months Ago
Merge from main
12 Months Ago
Fix issues with oil rig sound notification prefab
12 Months Ago
fix flexelement issues with screen resizing
12 Months Ago
Add floating city to "Scenes/Monuments/" menu in editor
12 Months Ago
merge from disable_island_parenting -> deep_sea
12 Months Ago
Pushed a debug change by accident
12 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
12 Months Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay
12 Months Ago
Added favourite colours controls for painting, with convar support to create up to 10 (default 3) - this was sorely needed with the addition of the colourpicker
12 Months Ago
Unparent all the child entiites on the deep sea islands so they only network when up close - simplier and easier than dealing with inheriting network groups
12 Months Ago
merge from mesh-guide-shader-improvements (several fixes)
12 Months Ago
merge from main
12 Months Ago
remove most junk from elite crates
12 Months Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
12 Months Ago
Update: Initial rewrite of the analytics core - Only implements NullUploader, I'll implement actual uploaders after tests are good - Added basic tests for it, but they don't validate anything - that'll be next. - Renamed existing AnalyticsTests.cs to Test.EventRecord.cs (+ internal rename) - those tests validate EventRecord serialization Goal is to use one implementation to cover needs of both Client and Server. Got the basics done, need to add telemetry to be able to test better, support EventRecord pooling and implement the existing uploaders. Tests: ran new unit tests