reporust_rebootcancel

144,816 Commits over 4,444 Days - 1.36cph!

1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from roof_beams
1 Year Ago
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1 Year Ago
merge from wallpaper_frontier_floor_fix
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
merge from bicycle_fuelstorage_fix
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from sapling_billboard_fix
1 Year Ago
merge from wallpaper_fixes
1 Year Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
1 Year Ago
Experimenting with disabling syncPosition on vines that aren't in use
1 Year Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
1 Year Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
1 Year Ago
Hovering pack tiles starts playing a video
1 Year Ago
Stop bicycle showing fuel interaction prompt
1 Year Ago
Always ensure terrain pushback is off when starting a spinout
1 Year Ago
Missed files
1 Year Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
1 Year Ago
Delete incomplete stadia support
1 Year Ago
Add support for overriding the Steam item name and background colors
1 Year Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
1 Year Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
1 Year Ago
Enable Discord functionality on Mac
1 Year Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
1 Year Ago
Fix loot not working on new scientists
1 Year Ago
Use classic scientist mesh
1 Year Ago
Fix scientists seeing from their belly button instead of their eyes
1 Year Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
1 Year Ago
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1 Year Ago
First pass on cover behaviour
1 Year Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
1 Year Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
1 Year Ago
Setup better item height Applied to main menu prefab
1 Year Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
1 Year Ago
Added support for capsule shaped spatial environment volumes for opaque objects
1 Year Ago
Better connection modal animation
1 Year Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
1 Year Ago
off material for strip light
1 Year Ago
fluorescent light model
1 Year Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
1 Year Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
1 Year Ago
Added store editor convar to change your item inventory Added new store grid filters
1 Year Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
1 Year Ago
Steering wheel maintains current steering level even with no mounted player
1 Year Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
1 Year Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor