reporust_rebootcancel

143,752 Commits over 4,413 Days - 1.36cph!

1 Year Ago
merge from wallpaper/floor
1 Year Ago
merge from wallpaper/floor/admin_commands
1 Year Ago
Some cleanup and refactoring
1 Year Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
1 Year Ago
World model skins replication
1 Year Ago
Fixed wallpaper view model default missing materials
1 Year Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
1 Year Ago
Arctic biome tweaks with new ambient features.
1 Year Ago
floor and ceiling world model, lods, added to entity
1 Year Ago
Fixed some issues with the wallpaper inside checks
1 Year Ago
resized viewmodel textures
1 Year Ago
updated ceiling and floorpaper materials and textures
1 Year Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
1 Year Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
1 Year Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
floorpaper tool material and textures
1 Year Ago
merge from main
1 Year Ago
bloody bucket and diy hammock
1 Year Ago
merge from main
1 Year Ago
add shore distance falloff control for biome fogs
1 Year Ago
Settings keybinds tab wip
1 Year Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
1 Year Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
1 Year Ago
▉ ▍█▊ ▅▉▇▅ ▉█▍▊█▆▍▄ ▄▉▍▇▄▍ ▉▆▊ ▄▍██▄▌▋▊▊ ▄▇▍▆▋▆▇▋▇ ▉▊▄█▆█▆▉▋▋█▉▊ ▇▅▍ ▄▉▌▋ ▉▉ ▆▍▌▅▉▅▋ ▌
1 Year Ago
add more parameters to control biome fog lighting
1 Year Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
1 Year Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
1 Year Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
1 Year Ago
Blocking in temporary colours and materials on floating walkways
1 Year Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
1 Year Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
1 Year Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
1 Year Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
1 Year Ago
merge from fix_backpack_corpse_remains -> main
1 Year Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
1 Year Ago
merge from qol_train_inaccurate_turrets -> main
1 Year Ago
merge from qol_train_inaccurate_turrets -> main
1 Year Ago
Additional check
1 Year Ago
Merge from large_demolishing
1 Year Ago
Merge from large_demolishing
1 Year Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
1 Year Ago
Merge from main
1 Year Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
1 Year Ago
frame mat
1 Year Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
1 Year Ago
large sail blockout mesh update
1 Year Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
1 Year Ago
merge from fix_corpse_limited_slots -> main
1 Year Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots