reporust_rebootcancel

140,407 Commits over 4,536 Days - 1.29cph!

1 Year Ago
Updated spotlight assets
1 Year Ago
team_bag_label_fixes -> main
1 Year Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from main
1 Year Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
1 Year Ago
merge from respawn_wet_proposed_fix --> main
1 Year Ago
merge from decor_lighting_dlc/storepage
1 Year Ago
Hexagon tiles - Updated textures
1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Addded mannequin to the store decor category
1 Year Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
1 Year Ago
set up wallpapers for exhibit decor dlc - still need to do icons
1 Year Ago
Beanbag seat - Updated icons with new textures
1 Year Ago
m249 - updated weapon audio timings
1 Year Ago
Update related monument prefabs
1 Year Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
1 Year Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
1 Year Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
1 Year Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
1 Year Ago
Block spray can reskinning of ceilinglight
1 Year Ago
Wallpaper - tweaked carpet, added hexagon tiles
1 Year Ago
Fixed store takeover editor following the localization changes
1 Year Ago
updated timing of world sks reload weapon anim
1 Year Ago
PT Boat Updates
1 Year Ago
Merge from deep_sea
1 Year Ago
- Move recast code to the rust native project - Rust native local DLL build to test
1 Year Ago
split collider data SO out into its own file
1 Year Ago
better default params and fixed it not actually using the target MeshFilter it's given
1 Year Ago
More set dressing floating walkways and docks WIP
1 Year Ago
adjust shore epsilon for terrain-water check
1 Year Ago
Skin list update
1 Year Ago
1 Year Ago
Skin asset name
1 Year Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
1 Year Ago
Remove non threadsafe timeWarning from multithreaded part
1 Year Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
1 Year Ago
merge from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
1 Year Ago
Media assets, store page
1 Year Ago
positioned lock empty in wall cabinet
1 Year Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
1 Year Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
1 Year Ago
fix for double audio trigger bug
1 Year Ago
Ensure the AK variants have the same sound range as the base ak
1 Year Ago
logs
1 Year Ago
Floating city scene cleanup Medical bay progress