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134,427 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time
1 Year Ago
Ensure assembly resolver is disposed of properly. Prevents our stream from staying open and throwing copy errors.
1 Year Ago
New Weaver (Build & Editor) More reliable editor behaviour when swapping between build define symbols and scripts Some weaver cleanup and renaming
1 Year Ago
Store progress: pack pages, featured pack system
1 Year Ago
merge from main/sound_misc_may_2025
1 Year Ago
merge from main
1 Year Ago
water light/med footsteps use foostep-med sound template
1 Year Ago
fix water jump start/land effect prefabs not playing sounds
1 Year Ago
Merge from catabees
1 Year Ago
Fixes
1 Year Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
1 Year Ago
Fix compile errors
1 Year Ago
UIVol mixer parameter (missed file for CS 122467)
1 Year Ago
reduce falloff distance on compound bow handling sounds
1 Year Ago
molotov uses correct 3p deploy and aim sounds
1 Year Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
1 Year Ago
game volume slider also affects ui sounds
1 Year Ago
merge from main
1 Year Ago
Menu header buttons juice
1 Year Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
1 Year Ago
Added support for animation curve easing in FlexTransition
1 Year Ago
Floating city greybox progress
1 Year Ago
Catapult bee impact
1 Year Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
1 Year Ago
Refactoring, added store item grid
1 Year Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
1 Year Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
1 Year Ago
syncvar_fixes -> main
1 Year Ago
Added back SpatialEnvironmentVolumePass changes after merge
1 Year Ago
added new spoiled produce model, lods and textures updated prefab
1 Year Ago
Continung placing floating walkways into level
1 Year Ago
Merge from main
1 Year Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
1 Year Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
1 Year Ago
Floating city greybox update
1 Year Ago
missed some files
1 Year Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
1 Year Ago
spotlights blockout and prefabs
1 Year Ago
General store grid setup, overlay page spawn
1 Year Ago
Setter protection (catches null value set on the client)
1 Year Ago
iv stand meta files and texture tweaks
1 Year Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
1 Year Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
1 Year Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
1 Year Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
1 Year Ago
merge from industrial_blue_light (phrases)
1 Year Ago
added blue light to industrial lights sitem description and updated phrases
1 Year Ago
General store grid
1 Year Ago
merge from main
1 Year Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique