reporust_rebootcancel

144,155 Commits over 4,413 Days - 1.36cph!

1 Year Ago
Tweaked roof wallpaper deployment
1 Year Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
1 Year Ago
Deployed entity parenting
1 Year Ago
Fixed WallpaperPlanner.SwitchMode NRE
1 Year Ago
merge from main
1 Year Ago
Fixed missing walpaper prefab on frontier roof full conditional model
1 Year Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection
1 Year Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
1 Year Ago
phrases
1 Year Ago
Handle when camera is in cells that are still processing
1 Year Ago
Merge from silencerstuff
1 Year Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
1 Year Ago
Fixed crafting menu search input field masking issue
1 Year Ago
Abyss Containers - Updated textures with small tweaks
1 Year Ago
▅▋▆▊▆▉ ▅ ▇▍▌▅▉▇▇▉▍ █▇▌▊▌ ▅▉ ▄▄▍ ▄▍ ▆▅▉▉▇▅▋ ▊▄▍▆ ▉▅▋▋▉▊▋▌ ▆▊█ ▊▇▄▊▆▄ ▆▆ ▉▆█ ▅▅▋▆▊▅ ▅▊▍▌ ▉▄ ▇█▅█
1 Year Ago
merge from main
1 Year Ago
Memorycell top bulb uses the right material. (Green instead of blue)
1 Year Ago
Shifted the darkness volume up a little bit in the cargoship interior.
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Some wallpaper phrase fixes
1 Year Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
1 Year Ago
Giant Excavator Lighting prefab assets moved to World layer.
1 Year Ago
bee_catapult_bomb_clipping_fix -> main
1 Year Ago
Fixed some edge cases
1 Year Ago
Merge from main
1 Year Ago
Fixed chicken coop hatching not working
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Fixed wallpaper wood ceiling clipping
1 Year Ago
Fixed a switching issue when deploying the wallpaper tool looking at a door or window
1 Year Ago
▆▅▄▉▊▍ ▊▌▉▌ ▅▋▆█▆▅█▉▇▆▆█▇█▆▋▋▆▍▌▉▉▋▊▅
1 Year Ago
▋▌▇▇▆▄▅ ▇█ ██▍▉▍▉ █▄▍▇▌▅▆
1 Year Ago
Pull scatter shot bees away from the wall like the player thrown ones
1 Year Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
1 Year Ago
Let player logic go after our ground setup
1 Year Ago
Fix LOS check using the wrong vector
1 Year Ago
Fixed wallpaper outside check on triangle floors
1 Year Ago
▊▅▅▄▉▌ █▇▋▆ ▄▆█▌
1 Year Ago
/main/bee_catapult_bomb_clipping_fix -> main
1 Year Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
1 Year Ago
merge from main
1 Year Ago
patrol_heli_Infinity_number_fix -> main
1 Year Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
1 Year Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
1 Year Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
1 Year Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
1 Year Ago
Twig and armored roof wallpaper clipping fixes
1 Year Ago
Prevent unecessary weaving fires Try without generating the event keyword
1 Year Ago
Minor code cleanup
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)