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156,834 Commits over 4,566 Days - 1.43cph!

12 Months Ago
First WIP prototype for component displaying box skins
12 Months Ago
fixed interior props cull group being disabled (was temporary)
12 Months Ago
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12 Months Ago
added walkway A ambience files
12 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
12 Months Ago
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12 Months Ago
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12 Months Ago
heavy_helmet_overlay_fix -> main
12 Months Ago
Fix binoculars + the heavy helmet from rendering weird
12 Months Ago
security tower a lod3 baked now
12 Months Ago
setup flashlight refresh vm anims
12 Months Ago
Heavy plate helmet repose
12 Months Ago
Exhaust fixes.
12 Months Ago
Stray light fix. Cleanup.
12 Months Ago
Final polish.
12 Months Ago
merge from main
12 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
12 Months Ago
menu_bootstrap_change -> main
12 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
12 Months Ago
Moved ambient flies to prefab & improved them.
12 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
12 Months Ago
Adding v4 snowmobile shooting anims
12 Months Ago
riot hat repose
12 Months Ago
merge from boat_building
12 Months Ago
Fix compile error in SocketMod_Anchor
12 Months Ago
Fix compile error
12 Months Ago
Merge from floating_cities
12 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
12 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
12 Months Ago
Timeshimmer off globally on plight.flares
12 Months Ago
Distance flares.
12 Months Ago
building_planner_viewmodel -> main
12 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
12 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
12 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
12 Months Ago
Merge from naval_update
12 Months Ago
Merge from naval_missions
12 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
12 Months Ago
Remove planner viewmodel
12 Months Ago
Aniso angle improvements on the nets. PFX pass.
12 Months Ago
Tweaks
12 Months Ago
Merge from naval_missions
12 Months Ago
Deep sea prefab variants missing from manifest entity list
12 Months Ago
Post merge fixes
12 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
12 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
12 Months Ago
SAP - updated sfx anim event placement
12 Months Ago
Disable RendererBatch for any doors or windows added to boats.
12 Months Ago
Merge from naval_update
12 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.