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144,710 Commits over 4,444 Days - 1.36cph!

1 Year Ago
More creation calculations
1 Year Ago
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1 Year Ago
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
1 Year Ago
Fixed feature skin cart button
1 Year Ago
Flex grid is now a real grid, can support elements with higher Y size Merged some grids in the limited and general store tab Limited store can now have a featured item (picked randomly for now)
1 Year Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
1 Year Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
1 Year Ago
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
1 Year Ago
Clean: remove recently-added debugging logic Tests: none, trivial change
1 Year Ago
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
1 Year Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
1 Year Ago
Fixed wire slack up and down binds in the options menu
1 Year Ago
Wire slack up and down binds added to keys_default
1 Year Ago
Merge from building_interaction
1 Year Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
1 Year Ago
vmcamera updates based on feedback
1 Year Ago
Chippy arcade machine now shows health info
1 Year Ago
trawler ship props progress
1 Year Ago
tweaked storage adaptor positions slightly to avoid collision
1 Year Ago
merge from main
1 Year Ago
String light emission toggle when powered
1 Year Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
1 Year Ago
Testing whether the debug build of the DLSS plugin DLL acts differently to the release version
1 Year Ago
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1 Year Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
1 Year Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
1 Year Ago
Reduce search radius
1 Year Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
1 Year Ago
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1 Year Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
1 Year Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
1 Year Ago
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1 Year Ago
Float cubes textures
1 Year Ago
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1 Year Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
1 Year Ago
main -> new_menu
1 Year Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
1 Year Ago
Scroll fade on description box
1 Year Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
1 Year Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
1 Year Ago
udpated potato crate to use relief mapping
1 Year Ago
ammo and food updates
1 Year Ago
phrases
1 Year Ago
Merge from naval update
1 Year Ago
Merge from main to naval update
1 Year Ago
Submitting work to update branch
1 Year Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
1 Year Ago
merge from loot_spawns
1 Year Ago
Removed stray silencer loot spawns
1 Year Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar