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126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
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1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Overheating now causes food and hunger penalty instead of health loss
1 Year Ago
Protocol++
1 Year Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
1 Year Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
1 Year Ago
Ensure scientists won't be targetted by heli
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
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1 Year Ago
Allow grenades & explosives to be modded
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
hackweek codpiece files
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
FP.ArrayPool fixes to not return too small buffers
1 Year Ago
vm sks - added walk state & forward param to anim controller
1 Year Ago
1 Year Ago
added missing skin models and cleaned up scene, sorted alphabetically
1 Year Ago
Merge main
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed "not enough space" deploy problem
1 Year Ago
Pool table correct deploy mesh
1 Year Ago
roadsign gloves
1 Year Ago
Pool table item fix
1 Year Ago
redemption vest
1 Year Ago
vm sks - fix for long ironsight lerp when sprinting
1 Year Ago
roadsign kilt
1 Year Ago
setting up more textures
1 Year Ago
add weekly skins
1 Year Ago
Unsaved meta change
1 Year Ago
Event updates
1 Year Ago
Pool table item name/description
1 Year Ago
Watching you / eyes on you gesture
1 Year Ago
Better vector system
1 Year Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
1 Year Ago
Merge from main
1 Year Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
1 Year Ago
Pool ball physical interaction work
1 Year Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
1 Year Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
1 Year Ago
Split 3p gestures into individual fbx anims
1 Year Ago
Added player avatar mask for referencing entire bones in anim clips
1 Year Ago
Added TreeLOD tests
1 Year Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
1 Year Ago
Fixed prefab ID shenanigans
1 Year Ago
Compression updates to vm anims
1 Year Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
1 Year Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit