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153,512 Commits over 4,536 Days - 1.41cph!

12 Months Ago
Implement cannon reloading animations
12 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
12 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
12 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
12 Months Ago
Merge from naval_missions
12 Months Ago
Fix compile error
12 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
12 Months Ago
Fix all of the weird rotation issues
12 Months Ago
Swap to quaternions - getting gimbal lock already
12 Months Ago
Stop the turret from flipping the equipped weapon
12 Months Ago
updates to apple visuals and mat settings on model
12 Months Ago
merge from boat_stability
12 Months Ago
compile fix
12 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
12 Months Ago
merge from retrotc_lod_distancefix
12 Months Ago
merge from marker_teleport_reset_fix
12 Months Ago
mereg from boat_stability
12 Months Ago
merge from bed_icon_fix
12 Months Ago
use the same buoyancy sleeping behaviour as tugboat
12 Months Ago
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12 Months Ago
merge from meta_shift
12 Months Ago
merge from mesh-guide-shader-improvements
12 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
12 Months Ago
merge from main
12 Months Ago
merge from deployguidecolourtweaks
12 Months Ago
client guards
12 Months Ago
tweaked neutral guide colours to be more orange
12 Months Ago
reduce anti-beaching accel
12 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
12 Months Ago
blunderbus 3p aim attack anim clip edited
12 Months Ago
tweaking light int and radius, killing shadows
12 Months Ago
Eoka anim updates
12 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
12 Months Ago
merge from deployguidecolourtweaks
12 Months Ago
checking in floating city 2
12 Months Ago
initial lighting pass on security prison barge
12 Months Ago
Merge: from main
12 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
12 Months Ago
Forgot to hook LOD3 up in prerfab whoops
12 Months Ago
LOD3s for casino elevator
12 Months Ago
Rebase on /main (save 271)
12 Months Ago
Move auth code to PlayerBoat.Auth partial
12 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
12 Months Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
12 Months Ago
deploy guide asset colour and emissive tweaks
12 Months Ago
12 Months Ago
entity, hold type and animation updates for a selection of tool updates
12 Months Ago
initial lighting pass on medical barge
12 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
12 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)