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145,144 Commits over 4,444 Days - 1.36cph!

1 Year Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
1 Year Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
1 Year Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
1 Year Ago
Buildfix: wrap new test in server if-def Tests: editor build check
1 Year Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
1 Year Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
1 Year Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
1 Year Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
1 Year Ago
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1 Year Ago
Added open/close sound to every openable corpse.
1 Year Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
1 Year Ago
Add todos comment highlighting potential issue
1 Year Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
1 Year Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
1 Year Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
1 Year Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
1 Year Ago
merge from dlss4_update
1 Year Ago
Merge: from main
1 Year Ago
Merge: from main Missed backout CL
1 Year Ago
subtracting bag_phrase_standardisation - wont do
1 Year Ago
merge from kill_bees_command
1 Year Ago
merge from collisionmeshdata_error_fix
1 Year Ago
merge from bag_phrase_standardisation
1 Year Ago
merge from improve_rug_pickup
1 Year Ago
merge from train_disconnect_fix
1 Year Ago
merge from clone_icons_fix
1 Year Ago
2-week yolo merge from main
1 Year Ago
Simple AO baker implementation
1 Year Ago
trawler latest props progress
1 Year Ago
subtract print_light_counts
1 Year Ago
merge from adjust_shelf_pickup_volumes
1 Year Ago
merge from tutorial_jungle_rock_fix
1 Year Ago
merge from abyss_containers
1 Year Ago
merge from BowWeapon_cleanup
1 Year Ago
merge from print_light_counts
1 Year Ago
merge from train_clipping_parent_fix
1 Year Ago
Merge from mixing_item_delete_fix
1 Year Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
1 Year Ago
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1 Year Ago
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1 Year Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
1 Year Ago
More cleanup, update icon
1 Year Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
1 Year Ago
Mannequin uses new mesh
1 Year Ago
Merge from hackweek_manny
1 Year Ago
Merge from main
1 Year Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
1 Year Ago
Merge from parent
1 Year Ago
Minor cleanup for CeilingLight
1 Year Ago
merge from main