reporust_rebootcancel

145,232 Commits over 4,444 Days - 1.36cph!

1 Year Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
1 Year Ago
Fix not being able to reskin a twitch rivals computer station via spray can
1 Year Ago
Block placement rules wip
1 Year Ago
Fixed weekly skin modal not opening
1 Year Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
1 Year Ago
Missing files
1 Year Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
1 Year Ago
merge from /MiscMissingSounds
1 Year Ago
merge from add_missing_excavator_sfx
1 Year Ago
merge from codeanalysis_build_stripping
1 Year Ago
merge from OpenCloseSoundsForCorpses (deployables)
1 Year Ago
merge from abyss_storage_fix
1 Year Ago
Restore settings gesture wheel prefab guid
1 Year Ago
Remove RendererBatch from whitebox pieces
1 Year Ago
Manifest
1 Year Ago
Merge from parent
1 Year Ago
merge from mo' env volume changes
1 Year Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
1 Year Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
1 Year Ago
Filter out assets that don't exist in builds so we don't try to warm them up
1 Year Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
1 Year Ago
Merge from photo_filter
1 Year Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
1 Year Ago
Merge from fish_pose_fix
1 Year Ago
Upgrade fbx exporter for exposed export options API
1 Year Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Some improvements to free spray behaviour on external walls
1 Year Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
1 Year Ago
Merge from main
1 Year Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
1 Year Ago
Merge from autoturret_peacekeeper
1 Year Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
1 Year Ago
Merge from simple_floating_entity (includes latest main)
1 Year Ago
Merge from parent
1 Year Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
1 Year Ago
Merge from food_spoil_pool_fix
1 Year Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
1 Year Ago
Finally fixed it
1 Year Ago
Finish loading screen flex mockup
1 Year Ago
More gesture menu stuff
1 Year Ago
Merge from team_invite_changes
1 Year Ago
Don't allow duplicates in the invite list
1 Year Ago
WIP: Initial new loading screen setup
1 Year Ago
Removed some temporary testing logic
1 Year Ago
Merge from main
1 Year Ago
Merge from autoturret_peacekeeper
1 Year Ago
Merge from main