reporust_rebootcancel

145,431 Commits over 4,444 Days - 1.36cph!

1 Year Ago
Compile fixes
1 Year Ago
Merge from main (NPCTalking conflicts)
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
1 Year Ago
Merge from main
1 Year Ago
Merge from computerstation_reskin_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from team_invite_changes
1 Year Ago
Fix auto turret auth not working
1 Year Ago
Merge from main
1 Year Ago
Resource dispensers respect max stack size
1 Year Ago
Bring back modding category to server browser Add wipe schedule filters back
1 Year Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
1 Year Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
1 Year Ago
Enabled R/W on a few collision meshes that need it
1 Year Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
1 Year Ago
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1 Year Ago
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1 Year Ago
Featured tab items ordering
1 Year Ago
Mass/health block tweaks
1 Year Ago
BBS duplicate name fix. Sails revert to closed on save load.l
1 Year Ago
Featured tab now spawns stuff
1 Year Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
1 Year Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
1 Year Ago
M15 pistol - Updated WIP textures
1 Year Ago
remove dumb thing
1 Year Ago
General store layout fixes
1 Year Ago
fix signed/unsigned mismatch warning
1 Year Ago
mac fix + line endings
1 Year Ago
Soft mask setup for play menu
1 Year Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
1 Year Ago
merge from main
1 Year Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
1 Year Ago
Tweaked the store overlay pages blur
1 Year Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
1 Year Ago
New blur to the quit modal
1 Year Ago
added editor debug command to force refresh foliage grids / decor spawning / lod grids / etc. debug.forcerefreshlods
1 Year Ago
separated GridErosion heightmap carving from terrain splatting as two separate ProceduralComponent passes, gives more control to let rocks be placed nicely onto channelled terrain but then restrict splatting terrain onto them afterwards - also re-ordered GridErosion to be before small cliff hill rocks as these were the main cause of floating rocks
1 Year Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
1 Year Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
1 Year Ago
Using roboto on: generic popup body, settings tooltips, skin modal description
1 Year Ago
wind vector can be changed over time
1 Year Ago
Applied Roboto Regular on store overlay pages
1 Year Ago
Added Roboto Regular font (non condensed version)
1 Year Ago
Created and Setup Compass Icon
1 Year Ago
General store soft mask
1 Year Ago
Added SoftMask
1 Year Ago
QA feedback changes for view model camera animations
1 Year Ago
Volumetric profile
1 Year Ago
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)