reporust_rebootcancel

139,783 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
1 Year Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
1 Year Ago
merge from main
1 Year Ago
Typo fixes + 1 clarification for new users in tutorial
1 Year Ago
Rebase on /main
1 Year Ago
Add debug commands to test pathing and sampling
1 Year Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
1 Year Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
1 Year Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
1 Year Ago
Cherry-pick reverting old shader changes to instancing
1 Year Ago
bug fix: wrong inventory button was shown in tutorial message.
1 Year Ago
rhib_scientist -> naval_update
1 Year Ago
Turn off RHIB map if in Hardcore
1 Year Ago
bug fix: typo in Battlefield description
1 Year Ago
scientist_rhib -> naval_update
1 Year Ago
Small map screen changes Ensure RHIB population still works
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
Working mesh terrain setup
1 Year Ago
Merge: from main
1 Year Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
1 Year Ago
Codegen
1 Year Ago
team_bag_label_improvements -> main
1 Year Ago
Reduced popup scale a wee bit
1 Year Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
1 Year Ago
main -> naval_update
1 Year Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
1 Year Ago
integrated_protobufs -> main
1 Year Ago
Minor colour changes
1 Year Ago
Updated table lamp icon
1 Year Ago
Fixed bean bag worldmodel being the deployed version
1 Year Ago
Updated table lamp volumes to match the new scale
1 Year Ago
Fixed spotlight worldmodel and repair
1 Year Ago
Full phrase update
1 Year Ago
Rebase on /main
1 Year Ago
Remove dead code and other cleanups from the code review
1 Year Ago
Merge from pickup_toast_translation_fix
1 Year Ago
Rebuild phrases
1 Year Ago
Fix entities offshore, add test game objects for now to test spawnpoints
1 Year Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
1 Year Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")
1 Year Ago
Prevent players from accidently ent killing important entities (like the deep seas)
1 Year Ago
Move the deep sea entity to it's position before it's spawned instead of inside ServerInit()
1 Year Ago
Get rid of the extra prefab for the "deep sea", instead put everything inside the DeepSea entity - spawn it at 0,0,0 then teleport it to -6000
1 Year Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
1 Year Ago
Fix translations for pickup error toast messages
1 Year Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
1 Year Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
1 Year Ago
Increase network grid area from 8192 -> 16384 so it covers from -8k to +8k - increase cell count to 512 so network grids remain 32m
1 Year Ago
Deep sea is located from -8000 -> -4000 on the map - add 4k area to xAxis of ValidBounds (-4000 -> 4000) into (-8000 -> 4000) - add 4k area to xAxis of physics bounds (-5000 -> 5000) into (-9000 -> 5000)
1 Year Ago
Update manifest