115,513 Commits over 3,959 Days - 1.22cph!
Mearge from parachute/wear_slot
Merge Main -> Experimental
Fixed RMB firing attack heli rockets when not in gunner view
updated textures to fix a small issue
Small fixes.
LightEX checkpoint.
Stand drop position tweak
Updated drop positions for weapon racks
Update global_networked_bases/2021
added lods and updated viewmodel
updated textures and set sizes
setup basic world and viewmodel prefab
Emissive & lighting setup
Enable instanced placeholder on static sam sites
Fix normal sam site missing base platform in placeholder mesh
Fix rotated building blocks not updating visual
15s cooldown when sending rotated building block globally
Update global_networked_bases/2021
Rename `InstancedEntityScheduler` to `VirtualEntityScheduler`
Fixed cargoship light fixtures materials
tweaked the splat mask on ferry terminal to blend correctly
misc tweaks and fixes to the harbor_2 loot spawns
Fixed non-refractive transparency; cleanup
Fixed screen space refraction misses w/ fallback to sky
Merge Main -> Experimental
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Added a convar to disable the landing animations
Added position support for the animated screen shake
Update first person landing animation to match third person anim
Fixed hands staying visible after landing
Snappier landing animation when landing the parachute
Merge Main -> Experimental
More transition rule changes
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing
Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
Remove the backpack indicator from the item icon prefab
Fixed parachute not going into the parachute wear slot on right click
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
more scene and lighting setup, added all current twitchdrop run items with innitial pass