128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_monument_scenes_osx -> main
                
                
                
                
             
         
        
            
            
            
                
                Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
                
                
                
                
             
         
        
            
            
            
                
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                WIP pistol aimpose setup (using python as test)
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to switch to weapons that aren't using v2
                
                
                
                
             
         
        
            
            
            
                
                Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones
Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Client and None compile fixes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars
IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
                
                
                
                
             
         
        
        
            
            
            
                
                disable dynamic pricing on waterwell npc
                
                
                
                
             
         
        
            
            
            
                
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                All paths (road / rail / powerline) avoid mountain topology
                
                
                
                
             
         
        
            
            
            
                
                Added radius check to SpawnHandler.CharDistribution
                
                
                
                
             
         
        
            
            
            
                
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                lowered tea sell order probability and increased refill rate to repopulate much slower
                
                
                
                
             
         
        
        
            
            
            
                
                adjusted DPV health
adjusted waterwellshopkeeper inventory
                
                
                
                
             
         
        
            
            
            
                
                Reduced river rocks density by 50 percent according to feedback
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
                
                
                
                
             
         
        
            
            
            
                
                Update: Implementing retiring of SoundModifier
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain hole at the bottom of hill cliffs
                
                
                
                
             
         
        
            
            
            
                
                Optim: Recycle footsteps earlier
Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s)
Tests: Ran around on craggy - coast, grasslands, water.
                
                
                
                
             
         
        
            
            
            
                
                Update: Log Sound stop-and-recycle requests
- Log level 3 for Audio
Tests: observed logs when running around (footsteps)
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to build on cliffs
                
                
                
                
             
         
        
            
            
            
                
                Added second river back to 3500 size maps (removing it didn't help monuments)
                
                
                
                
             
         
        
            
            
            
                
                Removed lake and oasis from 3500 size maps
                
                
                
                
             
         
        
            
            
            
                
                Added incendiary and explosive boulders
                
                
                
                
             
         
        
            
            
            
                
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                merge from water_well_fixes
                
                
                
                
             
         
        
            
            
            
                
                increased cull distance on frontier weapons
                
                
                
                
             
         
        
            
            
            
                
                HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
                
                
                
                
             
         
        
            
            
            
                
                Update: updating audio debug output to make cross-referencing easier
Tests: Rode a zipline on Craggy, was able to track the looping sound
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Zipline stops playing audio when reaching the end
This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution.
Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
                
                
                
                
             
         
        
            
            
            
                
                Only spawn 1 river on maps <= 3500
Only spawn 2 rivers on maps <= 4000
                
                
                
                
             
         
        
            
            
            
                
                Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
                
                
                
                
             
         
        
            
            
            
                
                Allowed reeds to spawn along the rivers again 
Tweaked reed scale to be more realistic
                
                
                
                
             
         
        
            
            
            
                
                Fix water well NPC refreshing sell orders when server restarts
                
                
                
                
             
         
        
            
            
            
                
                Update: rewrote the comment
Forgot to press save in VS before submitting.
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: Allow use of client-side commands for GameSetup in Editor context
This simplifies some testing scenarios.
Tests: Boted craggy with a couple client-only debug commands - they changed as required
                
                
                
                
             
         
        
            
            
            
                
                Update: add sound logging under audio category
Tests: Ran in editor, confirmed output
                
                
                
                
             
         
        
            
            
            
                
                HCR viewmodel bug fix - fixed ironsight being slightly too high
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: built in editor
                
                
                
                
             
         
        
            
            
            
                
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