reporust_rebootcancel

106,769 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Refactored UpdateMountFlags method, and don't set Flag_AnyMounted on BaseMountable if it's a BaseVehicle.
1 Year Ago
Merge from xmas_2022
1 Year Ago
Merge from main -> map_optimize
1 Year Ago
Driver can now steer a modular car when engine is off. Allows for one person pushing, one steering. Code changes: Clients can now get info on whether anyone is mounted to a vehicle. The client vehicle tick now runs when anyone is mounted, not just when on or moving.
1 Year Ago
Xmas tunnel portion added to the test map
1 Year Ago
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1 Year Ago
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1 Year Ago
Increased coverpoint usage range
1 Year Ago
merge from melee
1 Year Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
1 Year Ago
Melee AI design updates. Set AI dmg scale for hatchet.
1 Year Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
1 Year Ago
Equip hatchet. Increase melee gingerbread move speed.
1 Year Ago
use CombatStationary instead of Combat
1 Year Ago
Update xmas dwelling spawners to use both gingerbreads
1 Year Ago
Melee AI design
1 Year Ago
Added placeholder gingerbread melee AI config/design
1 Year Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
1 Year Ago
Fixed loot wagon entity spawn bug
1 Year Ago
Fix weapon attachment active state not being respected when entering/exiting a portal
1 Year Ago
Fixed mace skinned as baseball bat displaying an incorrect price to research at the research table
1 Year Ago
Even simpler loot wagon variation chooser
1 Year Ago
Merge from industrial
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main
1 Year Ago
Merge from xmas_2022
1 Year Ago
Better loot wagon system, remembers the selected option on load from save
1 Year Ago
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
1 Year Ago
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
1 Year Ago
Typo fixes
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
1 Year Ago
Basic loot wagon variations with random selection of one option. But I don't think this is going to work with save/load.
1 Year Ago
Scene backup
1 Year Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Nuclear missile silo bathroom progress
1 Year Ago
Bathroom mirror mesh and prefab
1 Year Ago
Sink and counter combo mesh and prefab
1 Year Ago
Deluxe light shader converted to use the same setup as the other lightbulb shader.
1 Year Ago
Refreshed VMs
1 Year Ago
Utility to refresh ViewModels to fix material errors (only needed for media_projects)
1 Year Ago
Take All works again with new grid setup
1 Year Ago
saves
1 Year Ago
codegen after merge proto conflict fix
1 Year Ago
merge from main