106,886 Commits over 3,836 Days - 1.16cph!
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Scene tweaks, prefab + material backups
HQ candle prefab tweaks (updated vfx)
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
Death screen icons and text for all the train cars
Added Caboose to the train population spawn list
Merge Blackjack -> Caboose
New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
End the round properly if the player has blackjack + code formatting
Remove editor only framerate cap debugging
Rework how we store the framerate cap to fix some issues with the menu cap
Halve the time between Blackjack rounds
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Fixed missing legs on small oil
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Fixed payout rules, add a rule about aces when doubling down
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Don't hide the card when doubling down. It seems that most places do it face up, so let's do that too, it's simpler as well
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
Scientist NVGM
model
textures and materials
LODs
Basic prefab setup
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Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
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Rearranged turret TargetScan() to early exit before raycasts
Add console command to spawn multiple linked IO entities
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Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
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