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159,439 Commits over 4,597 Days - 1.45cph!

1 Year Ago
wood armour helmet repose
1 Year Ago
Terrain configuration, textures & related.
1 Year Ago
Merge from vehicle_large
1 Year Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
1 Year Ago
Fix console not working on first open (eg youd open it to a blank screen)
1 Year Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
1 Year Ago
Merge from parent
1 Year Ago
Setup correct warning colour
1 Year Ago
- Setup virtual flex - Got something printing, buffer is working
1 Year Ago
sea netting textures added
1 Year Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
1 Year Ago
merge from boat_building
1 Year Ago
Info panel and prefabs
1 Year Ago
TechTreev2 0.1
1 Year Ago
Check auth for finish building
1 Year Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
1 Year Ago
Check for auth when trying to clear build area
1 Year Ago
merge from main
1 Year Ago
Large Backpack female pose/lods
1 Year Ago
Wheel code fix
1 Year Ago
Savas-specific terrain config (WIP)
1 Year Ago
Cherrypick 136678 and 136674 from naval_missions
1 Year Ago
Fixed tunnels.
1 Year Ago
Fix collection modified exception in MissionEnded
1 Year Ago
Jumpsuits male/female/lods repose
1 Year Ago
Item tab is populated by items, can switch categories Some layout changes
1 Year Ago
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
1 Year Ago
Fix issue with potential null boomboxes on underwater labs mission start
1 Year Ago
merge from main
1 Year Ago
Vagabond jacket repose/lods Added female version Added conditional meshes Updated AO map/material
1 Year Ago
Reduce vis range
1 Year Ago
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU
1 Year Ago
Cache bbs privilege
1 Year Ago
tools tab
1 Year Ago
Updated the Verlet Integration physics to work on the GPU
1 Year Ago
vault door impact fx hit fix
1 Year Ago
M92 - Updated textures
1 Year Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
1 Year Ago
Got building working at Team B monument
1 Year Ago
WIP auth support for team build zones, not working yet
1 Year Ago
Each team has their own spawn beach
1 Year Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
1 Year Ago
1 Year Ago
Paint ocean topology, fix errors
1 Year Ago
Get scene up and running, replace old static research/repair benches with modern versions
1 Year Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
1 Year Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
1 Year Ago
1 Year Ago
Also include mesh stripping on Rust.Ai and Content directories
1 Year Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input