128,721 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2
FIxed Wallpaper World Model FBX not having LODs
Updated Wallpaper View Model and World Model to have correct names and data names 
FIxed Wallpaper World Model UV rotation error.
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
                
                
                
                
             
         
        
            
            
            
                
                Fixed digital clock UI server fields mismatch
                
                
                
                
             
         
        
            
            
            
                
                wip deployable scene item setup
                
                
                
                
             
         
        
            
            
            
                
                Fixed WallpaperModelRenderer server fields mismatch
                
                
                
                
             
         
        
            
            
            
                
                Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
                
                
                
                
             
         
        
            
            
            
                
                updated wallpaper entity with latest world model meshes
                
                
                
                
             
         
        
            
            
            
                
                Finished weapon items scene setup
                
                
                
                
             
         
        
            
            
            
                
                Fixed offset not being 1:1
                
                
                
                
             
         
        
            
            
            
                
                First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone
Still not quite 100% accurate to the authored gun position
Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
                
                
                
                
             
         
        
            
            
            
                
                merge from reload_animation_timings
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed actual gameplay prefab for testing
                
                
                
                
             
         
        
            
            
            
                
                Add [System.NonSerialized] to savedTrackSpeed
                
                
                
                
             
         
        
            
            
            
                
                Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
                
                
                
                
             
         
        
        
            
            
            
                
                Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader.
Updated the lighting on C4.
Explosion related WIP backup.
                
                
                
                
             
         
        
            
            
            
                
                Merge from missing_component_warning_cleanup
                
                
                
                
             
         
        
            
            
            
                
                Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
                
                
                
                
             
         
        
            
            
            
                
                Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
                
                
                
                
             
         
        
            
            
            
                
                Fixed gibs getting spawned when picking up an elevator
                
                
                
                
             
         
        
            
            
            
                
                Fixed player placed elevators not working
                
                
                
                
             
         
        
            
            
            
                
                Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
                
                
                
                
             
         
        
            
            
            
                
                Fixed elevators not being able to move if they are in a different network group to their parents
                
                
                
                
             
         
        
        
            
            
            
                
                Merge DuplicateGUIDFix -> main
                
                
                
                
             
         
        
            
            
            
                
                Merge UnassignLaunchSite  -> main
                
                
                
                
             
         
        
            
            
            
                
                Merge TrainDecouplingImprovements -> main
                
                
                
                
             
         
        
            
            
            
                
                Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> full_server_demo_client_reader
                
                
                
                
             
         
        
            
            
            
                
                Merge from optimize_f1_console_autocomplete -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once
- was firing inputfield callback for every single character and running autocomplete 600+ times
                
                
                
                
             
         
        
            
            
            
                
                Fix packets not having correct prefixes and postfixes when extracting player demos
Parse time from entity position packets to add server time to each demo packet
Test that the demo can be read after extraction
                
                
                
                
             
         
        
        
        
            
            
            
                
                Set ore bonus wood to use bonus_hit_wood
                
                
                
                
             
         
        
            
            
            
                
                Removed particles from sound effect
                
                
                
                
             
         
        
        
            
            
            
                
                Wood ore bonus
Manifest
Swapped impact effects to tree-impact
                
                
                
                
             
         
        
            
            
            
                
                Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
                
                
                
                
             
         
        
            
            
            
                
                wallpaper_viewmodel by default on view model and world model prefabs
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> full_server_demo_client_reader
                
                
                
                
             
         
        
            
            
            
                
                Restored wallpaper viewmodel refs
                
                
                
                
             
         
        
            
            
            
                
                World Update 2 -> Legacy Woodpile Improvements
                
                
                
                
             
         
        
            
            
            
                
                Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
                
                
                
                
             
         
        
            
            
            
                
                Swapped to correct impact effect
                
                
                
                
             
         
        
            
            
            
                
                Rebalanced HP to make it as close to nodes as possible
                
                
                
                
             
         
        
            
            
            
                
                latest wallpaper viewmodel mesh added to prefab and rig
                
                
                
                
             
         
        
            
            
            
                
                made burstcloth large collision response pruning optional