106,920 Commits over 3,836 Days - 1.16cph!
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terminal building - material definition
missing colliders on metal rowboat props
fixed gaps between meshes
some LOD polish, uv fixes
ladder volumes/electric lines
Fix rare camper CanBeLooted NRE
merge from furnace_ui_rework
Benchmark for animations & renderers seperately, attempt to measure cpu time of animations
Fix furnace progress bar flickering
updated inventory item handling sounds
Fix screen settings apply button not turning clickable after changing a dropdown value
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Merge from vfx (Cursed Cauldron)
Added logistics warehouse (WIP)
Made a more still disabled water surface for the cauldron, instead of having it be a magical perpetual wave machine.
Cleanup.
Cauldron prefab setup & slight mat reflection tweaks on the cauldron itself.
Final polish and tweaks for the Cursed Cauldron refresh, after helpful feedback from Alex
axe bake changes on to media_projects branch
ferry terminal grounds - final art models/colliders/LOD bakes
fixed and rebaked out bad triangle in axe bottom, relodded
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merge from namehelper_cache
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merge from item_move_fixes
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merge from save229 - Staging wipe
merge from main and resulting proto conflict fix
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Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface)
Each toggle was taking 0.3-0.5ms
Handling all types of payouts
Pay out the insurance (at 2:1). Some additional cleanup.
Display insurance bet amount in the widget
Don't allow taking insurance after taking insurance
Added support for a side bet when buying Insurance. Added support for any custom icon in the player UI widget. Show Insurance icon there.