106,921 Commits over 3,836 Days - 1.16cph!
Fixed worldpositiongenerator EvaluateCandidates using 2d coordinates for spherechecks
Instantly lerp ambientvolume values if loading screen was just active
Added ForceViewAnglesTo RPC to baseplayer
dungeon mission baseline
Skylight model
-Created LODs
-fixed baking issues and changed PBR values
-Added collider, and updated the prefab
Fixed/Updated Cursed Cauldron static variant.
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refactored owner position tracking to separate class
lumberjack hazmat is no longer user craftable - same behaviour as the artic and nomad
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owner position sampling cleanup
merge from item_move_fixes - Minor fixes
merge from /hardcore (minor fixes)
Merge from invoke_performance
Default invoke performance tracking to false
Merge from invoke_performance
Space out weather effect invokes more when the intensity drops to 0 (x5)
Might make weather effects slightly less responsive when increasing from 0 intensity but should reduce the frequency that these effects are processed when they don't need to be
Don't allow the FadingToggle invoke in AmbientLightLOD to run during loading screens
Expose to convar (debug.invokePerformanceTracking and debug.invokePerformanceThreshold)
Fixed betting issues. Support three separate bets at once per player since they could have split and taken insurance. Ignore the pot, we'll destroy and create scrap as it's needed.
Handle splits in the winner calculation
Some initial tests on an Invoke performance monitor, prints out all the invokes and the time taken per invoke if the total time takes more than 0.5ms in a frame
Created an InvokeSpammer
Properly show when the dealer wins
Filled in missing phrases
Update swamp_c, harbor_1 and launch_site after merge
Split count functionality into two convars, entcount and authcount
AuthCount returns entities that the player is authed to, regardless of whether they placed it
EntCount returns all entities that the player has placed
Fixed incorrect user id check in entcount convar
Added ID column to entcount convar results
Ferry terminal warehouse progress
Pumpkin emissive texture tweak
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prototype 17 gunshot sound
Change item.info.stackable to item.MaxStackable() throughout code
Fix renderlabs & monuments not working on client when no game mode is active
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Merge from VFX (Small furnace)
Furnace FX/Lighting refresh & optimization
Updated lumberjack hazmat .skin steam category