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126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Merge from main
1 Year Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
1 Year Ago
Merged main into io_entity_snapping/fixes/2
1 Year Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
1 Year Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
1 Year Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
1 Year Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
1 Year Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
1 Year Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
1 Year Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
1 Year Ago
Bike stat tweaks
1 Year Ago
Fixed rotation on hanging ladder on rotating crane
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
1 Year Ago
Merge from Minigun_2024
1 Year Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
1 Year Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
1 Year Ago
Heavy Scientist viewmodel setup (for Paddy)
1 Year Ago
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1 Year Ago
Flamejet concept
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed "Snow Effect" material config
1 Year Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
1 Year Ago
network++
1 Year Ago
merge from optimize_rpc_src_connection_2/refactor_2
1 Year Ago
LOD & fixes
1 Year Ago
merge from fix_hover_loot_backpack_vending
1 Year Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
1 Year Ago
merge from fix_backpack_hover_attachments
1 Year Ago
merge from WorldModels
1 Year Ago
merge from ui_pool_max_list_size
1 Year Ago
merge from server_hidden_stashes
1 Year Ago
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1 Year Ago
Fixed the remaining IO entities handles naming inconsistencies
1 Year Ago
Merged main into ioentities_handles_naming
1 Year Ago
merge from main
1 Year Ago
Optimized attack prefab.
1 Year Ago
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1 Year Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
1 Year Ago
Merge from bradley_scientists
1 Year Ago
minigun reloading wb2
1 Year Ago
Fix spinner wheel not resetting the camera to the expected rotation
1 Year Ago
Bradley scientist AI design update.
1 Year Ago
Reduce timer duration before returning to cover from chase.
1 Year Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
1 Year Ago
Merged main into electricity_power_fixes
1 Year Ago
Fixed client compilation