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126,649 Commits over 4,109 Days - 1.28cph!

1 Year Ago
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1 Year Ago
fixes
1 Year Ago
Muzzle & eject loc, speed/cycle iteration.
1 Year Ago
Heavy scientist AI design fixes
1 Year Ago
RTC
1 Year Ago
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1 Year Ago
Updated Minigun Textures to include Barrel Shadowing
1 Year Ago
Merge from main to get latest ASE
1 Year Ago
merge from /main/visualshader
1 Year Ago
Slightly reduce AI effective range to match damage range.
1 Year Ago
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1 Year Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
1 Year Ago
player update. eoka pistol exported and set up
1 Year Ago
Codegen
1 Year Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
1 Year Ago
Split heavy scientist backpack into tanks + instruments
1 Year Ago
Merge from main
1 Year Ago
Also tweaked their handles positions because they were an absolute pain to aim for
1 Year Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
1 Year Ago
Fixed electrical flasher light and siren light having no emission when ON
1 Year Ago
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1 Year Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
1 Year Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from oilrig sat tube
1 Year Ago
oilrigs S2P
1 Year Ago
fixed some dressing gaps
1 Year Ago
merge from server_hidden_stashes
1 Year Ago
merge from EasterItemStoreFixes
1 Year Ago
latest rigs scenes
1 Year Ago
removed cctv desk from cctv room, so it can be customized per oilrig
1 Year Ago
refined environment volumes in moonpool
1 Year Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
1 Year Ago
missing textures
1 Year Ago
first pass on final textures, material setup
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Merge from main
1 Year Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
1 Year Ago
merge from server_tree_colliders
1 Year Ago
merge from tutorial_island
1 Year Ago
merge from visualshader
1 Year Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
1 Year Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
1 Year Ago
merge from editor_compare_client_server_fields
1 Year Ago
Add a crush trigger to the bottom of the harbor containers when descending
1 Year Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions