106,944 Commits over 3,836 Days - 1.16cph!
Merge from main -> item_move_fixes
Handcar Update
- finished lods
- updated materials and textures
- updated base prefab
merge from lumberjack_hazmat
merge from Lumberjack_Tools
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
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Workbench research cost tweaks
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Merge from cliff_rail_fixes
Fixed MeshCull objects getting incorrectly enabled if graphics.hlod is false
Fixed cards now animating in the Blackjack UI
Implement EditorMakeRandomMove for Blackjack
Improved system for managing hidden cards. Allows the Blackjack dealer's first card to be hidden, and second card shown. ProtoBuf no longer needs trueCardCount.
Fixed a world space orientation issue on the large furnace flames.
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
Merge fix for campfire as the folder moved.
Merge from radio_manifest
Fixed merge issues with large furnace
Campfire & fireplace prefabs
Merge from modding_prefabs
Update dependency versions for Fleck and FP.Nexus again
Disable assembly version validation against because it's too much trouble making versions line up exactly
Functions for splits, doubling down, and insurance. Sounds.
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merge from LocomotiveBell
Early exits when ESPCanvas is disabled
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Merge from main -> canvas_disabler
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Update experimental_probe_fix
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merge from furnace_ui_rework
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop
New hurtzone if you're monkeying around on the large furnace
Packed into prefab & cleanup
Other mat tweaks.
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)