reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

1 Year Ago
merge from fix_frontier_server_colliders
1 Year Ago
Merge from tutorial_island
1 Year Ago
Improved hunting trophy pivot rotation
1 Year Ago
Updated Abyss pack store item previews with unique prefabs
1 Year Ago
merge from main
1 Year Ago
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
1 Year Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
1 Year Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
1 Year Ago
Add extra wood and animal fat to two mission steps
1 Year Ago
Don't allow upgrading to any grades higher than wood in the tutorial
1 Year Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
1 Year Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
1 Year Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
1 Year Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
1 Year Ago
Unsaved
1 Year Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
1 Year Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
1 Year Ago
Add an option to filter servers by a "tutorial" tag to the server browser
1 Year Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
1 Year Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
1 Year Ago
Fix compile error in GNB with ClientRPCStart()
1 Year Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
1 Year Ago
Remove constructors from RPCTarget & move to static methods
1 Year Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
1 Year Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
1 Year Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
1 Year Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
1 Year Ago
Merge from main
1 Year Ago
Protobuf + manifest
1 Year Ago
Make constructors of RpcTarget private until we finalize the static methods
1 Year Ago
Convert ClientRPC() -> RpcTarget overload
1 Year Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
1 Year Ago
Add static methods to RpcTarget to help with code clarity
1 Year Ago
Merge from main
1 Year Ago
Setup for all weapon rack types
1 Year Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
1 Year Ago
Regex every single ClientRPC & ServerRPC
1 Year Ago
Missed .meta files
1 Year Ago
Regex RpcPlayer first
1 Year Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
1 Year Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
1 Year Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
1 Year Ago
Regex every single RPC method to remove `null` from it
1 Year Ago
Remove `Connection sourceConnection` method from all RPC overloads
1 Year Ago
Cherrypick SignalBroadcast fix
1 Year Ago
Cherrypick the clientside RPC sourceConnection removal
1 Year Ago
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1 Year Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
1 Year Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
1 Year Ago
Merge from metal_detector