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106,955 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
2 Years Ago
progress on grounds
2 Years Ago
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2 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
2 Years Ago
it forgot the emission and ao texture
2 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
2 Years Ago
Merge Caboose -> Blackjack
2 Years Ago
Merge Main -> Caboose
2 Years Ago
Merge Main -> Blackjack
2 Years Ago
Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state
2 Years Ago
Moved the 45-degree offset angle check into the vehicle engine module specifically. Fixes it affecting the modules on the camper.
2 Years Ago
Removed the ItemContainer parameter from GetIdealSlot because it's always the storage container's own ItemContainer anyway, and wouldn't really make sense to pass anything else
2 Years Ago
Minor edit to modular_car_V8_engine_storage removing unnecessary overrides.
2 Years Ago
Fixed EngineStorage GetValidSlot looking at the container the item is in now, instead of the target container. Fixes right-click or hover loot transfers into modular car engines often not working.
2 Years Ago
New render sequence for flames on relatively flat surfaces. Scene backup & some mat tweaks.
2 Years Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
2 Years Ago
Increased parent trigger size on the base WorkCart to match the above-ground variant that already had coupling. Facilitates moving between coupled cars.
2 Years Ago
Added coupling points to underground WorkCart trains (Helk approved)
2 Years Ago
portal work
2 Years Ago
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2 Years Ago
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Scene backup
2 Years Ago
progress on roads level update
2 Years Ago
Big furnace WIP Fireplace vertex paint tweaks to fix artifacts from a specific angle
2 Years Ago
don't teleport longer distances any more
2 Years Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
2 Years Ago
merge from ai_ignore_improvements
2 Years Ago
merge from pets2
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
2 Years Ago
Disabled ragdoll parenting on trains due to issues we've found
2 Years Ago
WorkCart rear collision trigger now includes the rear bumper, matching how the other train cars are set up
2 Years Ago
Trains now treat end-of-line positioning as a static collision. Fixes trains clipping into other trains that are at end-of-line
2 Years Ago
Turned off Debris vs. Vehicle Detailed layer collisions. Unfortunately this means items will fall through vehicles again, but will let cars drive through bushes, hemp etc again as well.
2 Years Ago
Allow access to camper module storage without bring mounted, if the vehicle has been fully destroyed
2 Years Ago
Fixed modular vehicle storage being locked while the vehicle is in corpse state
2 Years Ago
(regression) Fixed loot wagons spawning with no gravel and being generally broken
2 Years Ago
Fixed boats and modular cars setting the IsStationary flag true and false over and over in some situations
2 Years Ago
ao texture wasn't included in previous commit for some reason
2 Years Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
2 Years Ago
Replaced lighthouse object with the prefab
2 Years Ago
Replaced the lighthouse scene