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116,328 Commits over 3,987 Days - 1.22cph!

1 Year Ago
merge from save239 - Staging wipe
1 Year Ago
network++
1 Year Ago
terrain heightmap regression (add to heightmap scripts)
1 Year Ago
Cherry picked 83990 => Fixed minicopter fuel gauge shader much more opaque now
1 Year Ago
Fixed shading on transparent materials
1 Year Ago
disabled burst cloth on vm diver ak
1 Year Ago
Fixed being unable to place wooden ladder on cargo ship
1 Year Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
1 Year Ago
Merge from save239
1 Year Ago
ferry terminal S2P
1 Year Ago
road node adjustment
1 Year Ago
Fixed nested child deployables on tugboat
1 Year Ago
DecayEntity fix on tugboat deployables
1 Year Ago
StabilityEntity tweak on tugboat deployables
1 Year Ago
GroundWatch fix on tugboat deployables
1 Year Ago
ferry terminal S2P
1 Year Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
1 Year Ago
bunker rooms S2P
1 Year Ago
merge from save239
1 Year Ago
merge from caves_lighting_fix
1 Year Ago
merge from flashlight tweaks
1 Year Ago
updated wall lights prefabs used in underground train tunnels
1 Year Ago
Merge from save239
1 Year Ago
ferry terminal S2P
1 Year Ago
clamping fishing net textures
1 Year Ago
fixed animation type on type2 rope ladders
1 Year Ago
fixed wood paneling material in terminal after a merge broke it
1 Year Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Updated directory bundle tags
1 Year Ago
Removed old cine diversuit model
1 Year Ago
Merge from save239
1 Year Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
1 Year Ago
Protobuf generation, fixes
1 Year Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
1 Year Ago
Merge from save239
1 Year Ago
Merge from save239/voicemail
1 Year Ago
Fixed RPC argument not using EntityId when telling the client to play an answering message, preventing the dialling player from leaving a message Moved voicemail audio system over to the IServerFileReceiver interface, regular cassette playback via recorder/boombox is unchanged
1 Year Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
1 Year Ago
Progress of rewriting MeshRenderers to use a single NativeArray for every mesh instead of a separate NativeArray for each type of mesh
1 Year Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
1 Year Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
1 Year Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
1 Year Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
1 Year Ago
Convert jobs to use NativeArray instead of List Add InstancedMeshFilter to workbenches & window embrasures
1 Year Ago
Merge from save239
1 Year Ago
Cargo ship environment volume layer fix
1 Year Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
1 Year Ago
Added environment volume to sewer branch (water physics issues)
1 Year Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)