reporust_rebootcancel

157,253 Commits over 4,566 Days - 1.43cph!

1 Year Ago
Fix mission item pickup being setup wrong on small oil rig
1 Year Ago
RPG7 - updated viewmodel, WIP textures
1 Year Ago
Merge from naval_missions
1 Year Ago
▆ █▍▅▇▍ ▍▉▊▋▋▄▇▄▋█▍▉ ▇▇▆█ ██▆▉▋█▉▄ ▆▅ ▉▇▄▄ █▋ ▍██▉█▇▉▆▇▅█ ▌▆▋▅▉▋ ▋▍▉▌▋▅ ▉▍▊█▉█▄▍ ▋▍▅▊▌▍▊▍▄
1 Year Ago
Merge from /indirect_instancing/layers
1 Year Ago
push up 2nd half of the asset
1 Year Ago
Push up new meshing asset with source
1 Year Ago
Remove spam logs
1 Year Ago
▄ ▊▋▌▊▋▆▉ ▌▉ ▇▇▆ ▌▉▊▇▌▅▄█▍█ ▇▋▋▊▋▍▅ ▄▉▅▆▍▌█ ▊▌▄▌▍
1 Year Ago
Tac Gloves texture update
1 Year Ago
Remove old meshing asset
1 Year Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
1 Year Ago
Remove socket free
1 Year Ago
hull_square sockets
1 Year Ago
▌ ▆▅▅▄▋ ▊▉▍▉ █▄▋▋▍▊▄▌▍▍█▍▄▉▍▉▋▋
1 Year Ago
aniamtion controller created for boat small engine
1 Year Ago
▌ ▋▋▋▅ ▍▋▉▊ ▌▍▉ ▇▊▉█▅▊▌ ▅▅▉▋▌▋▆▄ ▉▅▅▇▍ ▅▍█▇▆ ▌▅█▅ ▅▇ ▉▅ ▆▍▌▍▊█▉▉ ▆▉▇ ▍▍▄▌ ▍▆ ▇▉█▍█ █▆ ▅▆▇ ██▄▍▅▅▊▉▇
1 Year Ago
Anchor sockets wip
1 Year Ago
Updating small ramp skinning
1 Year Ago
AI Debug Disable (Gunning for Ians Job Patch)
1 Year Ago
Merge from gpu_frametime_logging
1 Year Ago
Merge from shader_cascades_light_leak_fix
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Adding 50 cal rear single rig
1 Year Ago
created boat small ramp anim controller
1 Year Ago
Material Fix front turret
1 Year Ago
Merge from boat_building
1 Year Ago
Codegen
1 Year Ago
Beachside fixes.
1 Year Ago
Spawning new player_model prefab with baker component for NPC's
1 Year Ago
floating city 2 HLOD rebake, s2p
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from baseplayer_vis_nre
1 Year Ago
Spawn improvements.
1 Year Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
1 Year Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
1 Year Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
1 Year Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
1 Year Ago
Merge from spray_fixes_oct_2025
1 Year Ago
Merge from server_wipe_time_of_day
1 Year Ago
Merge from player_model_perf_improvements
1 Year Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on
1 Year Ago
Modify distance portal spawns so it always spawns far enough inside that the world repel force won't affect it
1 Year Ago
Reset default server starting time to 9, was set to 12 when testing fog volumes back in August Override craggy island to start at 10 for better visuals while playing in editor
1 Year Ago
Merge from coop_prod_fix
1 Year Ago
Merge from spray_fixes_oct_2025
1 Year Ago
Merge from cinematic_play_fallback
1 Year Ago
merge from canvas_debug_command