128,974 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Added support for multiple disable groups to CinematicEntity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken modular car spawn commands
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                VM camera anims for SMG, MP5 and Thompson
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_renderlod_collapse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ch47event convar, similar to cargoshipevent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't collapse renderers if they are part of a LightGroupAtTime
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double size of mixing table recipe list from 4 -> 8 recipes shown at once
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove one more doNonUserSpawn, fix compile
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove no-longer-used 'non-user-spawn' modular car engine code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Example arctic hazmat setup (will need to be fixed before merging to main)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better way to recognize the underlying skin renderer
Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition
Revert shader shanges (they're in the history if we ever revisit the idea)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Successfully ignores people who try to block its path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix in-game news header stretching/squishing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `auto_refresh_region` convar
- defaults to false on linux so it only gets ping region on startup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Debug lists
Ensure targets are in the right dictionaries
Ignored players are now properly removed from the blockers list
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPC fixes.
Deploy in correct state.
Auto select functionality.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported Dolly and Trolley Props
Added Textures and Materials for Dolly and Trolleys
Setup Dolly and Trolley Prefabs, Colliders and LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                blunderbus 3p and gun anims update
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show "not in service" on the ferry's sign if the ferry is going to be removed
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered
https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
 
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed potential OOB index error when clearing parented wire segments
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from map_perf_improvements2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hackweek_renderlod_collapse
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ship_patrol_path_vis