reporust_rebootcancel

107,039 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Reapply the arrival point entity that I subtracted in 69932, render the entire line and only spawn them if the line is over 100m long
2 Years Ago
Ziplines can now route through two mid points to reach their destination
2 Years Ago
Merge Rail Network 2 -> Coupling
2 Years Ago
Cherry pick 70074 for comparison
2 Years Ago
Add zipline dismount points to sewer branch and stables
2 Years Ago
When collating train track splines, split multi-node splines up first if any node on them meets the ends of other splines. Lets above-ground rail junctions link up correctly
2 Years Ago
Add chicken and polar bear icons
2 Years Ago
Scrap transport helicopter icon + translation
2 Years Ago
Added minicopter translation and icon
2 Years Ago
Fixed NRE when attempting to show an NPC icon with no icon assigned
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
Add notification channel for clan announcements Send a push notification to all clan members when updating the announcement (if it's been more than 5 min since the last change) Update NotificationList to support sending notifications to over 100 different steamIDs at a time
2 Years Ago
Merge from main
2 Years Ago
Neutral studio backdrop prefab (grey + unlit)
2 Years Ago
Merge from cine_anims
2 Years Ago
Added zipline dismount points to lighthouse and dome
2 Years Ago
Update icon for the clan button
2 Years Ago
Merge from steam_stats
2 Years Ago
Force save after modifying achievement stats
2 Years Ago
Merge from main
2 Years Ago
More around new desert
2 Years Ago
Reverted world size to default
2 Years Ago
Re-add the CollateTrainTracks script to ProceduralMapTesting
2 Years Ago
subtract 70124
2 Years Ago
Replace navigation buttons in inventory, crafting, and contacts screens with GameUI.Navigation prefab
2 Years Ago
Add navigation buttons at the top of the clan UI to switch to the inventory etc
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
cherrypicking 70210 - Disabled easter
2 Years Ago
Show clan member online status on UI Improve consistency of the clan UI styling
2 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
2 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
2 Years Ago
Include online status in protos for clan members
2 Years Ago
South coast elevation finalization WIP Desert-specific rock quarry material tweak
2 Years Ago
Copy the rail path tangents array as well
2 Years Ago
Cleanup, more examples
2 Years Ago
Merge from april_22_optimisations
2 Years Ago
Change "allowUpdate" to just "update" Add some more examples to the test rpc's
2 Years Ago
Bear, Stag and Boar avatar images
2 Years Ago
Another attempt at a method for updating UI with destroying/recreating UI Adding "allowUpdate":true to a component will do a gameobject lookup by name and update just the included variables Better than the last approach as it's not relying on reflection and keeps the logic contained to CreateComponents
2 Years Ago
More collision work
2 Years Ago
Train collision fixes
2 Years Ago
Unsaved changes
2 Years Ago
Seated talking anim (talk_02_sitting) - best used with cinematic avatar
2 Years Ago
Improvements to train collision handling
2 Years Ago
Merge from main
2 Years Ago
Move NPCWalkAnimation to the persistent work queue
2 Years Ago
Non-coupling train collisions mostly working again, after refactoring it into the new coupled train system