128,974 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables
- still uses normal damage against walls and doors
- acts like it's higher durability because it uses less hits to break things
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge CH47 Scientist NRE Fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove another unnecessary check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delay spawning CH47 scientists until we're sure the helicopter is inside the world bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                CH47 fixed duplicate collider names
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                skin approval + twitch drops
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow players to skip queue when joining a server for 5 minutes after they are disconnected 
- will hold your spot so server doesn't overfill
- controlled with convar `rejoin_delay` (default 300s)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                 merge from mediumbattery_size
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from waterjug_throw
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from io_seismic_sensor
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▆ ▉▅▉▋▄ ▄▅▋▆ ▉▅▆▊▋_▍▇▆▊▌█▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from update_when_offscreen_convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from doorcontroller_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries
- store list of all sam site targets on the server
- no idea why physics queries are that slow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> optimize_sqlite_fastmode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item
Increased search menu size from 5 items -> 24 items
Made the conveyor filter menu larger to show more items at once
https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Removed electric furnace 'Turn On' and 'Turn Off' side inputs
They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor will attempt to straighten itself up once it pulls over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased laser detector range to match the beam length (from 4 to 12 meters)
Also fixed players not being detected when approaching the beam head-on
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase industrial conveyor from 12 item filters -> 30 item filters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code cleanup
Exposed more things as variables
Pullover timer added
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                3p cuffs -  3p anim exports, also added an overirde controller for kidnapper state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor tweaks to the IO handle positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls
https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
 
                
                
                
                
                
             
         
        
            
            
            
                
                blunderbus 3p updated anims exported
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic setup for pulling over
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                3p handcuffs updates:
- rigged world model, added poses
- added worldmodel animator
- setup entity with cuffs model
- added 1st pass 3p anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                blunderbus 3p and viewmodel updated anims exported and holster positon setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix formatting not working for bullet/numbered lists for the in-game news
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▊█ ▄▅▆▋ █▌▌▉▍▉▍▉▌▌▋ ▄▄▅▌▍ ▆▉▊▅ ▇▅▇▌▅▇▆█ ▉█▉▆█▅ (█▆▇▇▋▅▊, ▄▉▋▆▋▆▅, ▆▊▆██▄)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_renderlod_collapse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow)
Fixed flame arrows on crossbow not hiding their particle effects while using a scope
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spooky speakers audio now falls under the voice props volume slider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove translation debug logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix RustCamera spamming exceptions in the editor when switching from server to client mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed oven loot panels not working (incorrect compiler define)
Safety check for EmissionToggle renderer collapses
 
                
                
                
                
                
             
         
        
            
            
            
                
                More ent setup and gameplay wip