107,047 Commits over 3,836 Days - 1.16cph!
Merge from rail_network (just baseline, leaving out branching / side rails for now)
Road tint consistency fixes
Mountain road polish/fixes
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Airfield increased view distance of exterior fill lights
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Updated bones script (auto root bone) and greybox scene
Track ore nodes being harvested (include tool type as well)
Track tree kills (by weapon type)
Categorize GunTrap
Fixed npc deaths being logged as player deaths
Refactor death stat to recognize per weapon auto turret deaths (eg. player was killed by an auto turret with an mp5)
Track all items that are consumed by players
Fix shark categorize string for analytics
Sharks are now considered NPC's
Record deaths via NPC as a sub category so we can differentiate players dying from weapons (ie. getting killed by an mp5 wielded by a player or a scientist)
Removed the the map snowmobile
Merge Main -> MagnetCraneUpdates
Move custom demo systems to a new partial script to reduce conflicts when merging from main
Removed orphan DebugEx timer
Enabled saving on y temp train and carriage entities
Make sure the wheels start at zero rotation
Update changed wheel bogie positions when received even if the train is off
Fix rear bogie jitter from using world instead of local rotation
Added missing time parameter info
Smoothed out train bogie rotation using the new generic interpolator
Merge Main -> Rail Network
Try reducing magnet crane interp snapshot count from 32 to 8
Merge Main -> rail_network
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Reverted decal materials to use transparency instead of cutout
Color corrected some materials
Lighthouse interior lighting and environment volumes
Material tweaks
Added some additional dressing
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mo splats & related sculpts
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
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Merge MagnetCraneUpdates -> Main