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127,236 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Only show No Respawn HUD icon when on a tugboat
1 Year Ago
mirrors wip
1 Year Ago
Merge from main
1 Year Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
1 Year Ago
Compile fix
1 Year Ago
Added HuntingTrophy_Small model/materials
1 Year Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
1 Year Ago
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
1 Year Ago
Merge from main
1 Year Ago
Fix wiring issue when standing on top of mixing table
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from smg_balance
1 Year Ago
Indentation fix
1 Year Ago
slightly increased mp5 bullet velocity slightly increased mp5 damage increased mp5 accuracy while bursting thompson has increased center-hit probability custom smg has increased center-hit probability
1 Year Ago
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1 Year Ago
vm m249 skinning fix
1 Year Ago
▌▋▄▄▍▌█ ▊▇▌▄█▇▋ █▆▉▉▍▌ █▉▋▆█▍▅▉▋▉▋ (▄▍▍▊▋▋▍ █▋ ▌▉▇ ▉▅▌▌▇▌ ▅▌▌▍▅▆▇ ▍▋▊▄)
1 Year Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
1 Year Ago
Enforce larger distance between train tunnel stations
1 Year Ago
vampire stake skin world model and viewmodel prefab intial setup
1 Year Ago
Train tunnel rail entrance nobuild volume
1 Year Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
1 Year Ago
merge from main
1 Year Ago
merge from force_update_workbench_trigger
1 Year Ago
reapplying merge from force_update_workbench_trigger
1 Year Ago
Fix #SERVER in TriggerWorkbench
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Updated storage barrels textures
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
subtrating 88130
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from force_update_workbench_trigger
1 Year Ago
exspanded workbench source area, able to stand slightly further away and craft
1 Year Ago
merge from vending_admin_height_fix
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from turret_interference
1 Year Ago
merge from RestrictSpawnNearMonuments
1 Year Ago
merge from main
1 Year Ago
merge from io_bed_issue
1 Year Ago
merge from underwater_brightness
1 Year Ago
merge from oct_balance
1 Year Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m