reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

53 Days Ago
bee_water_splash -> main
53 Days Ago
Slight balancing adjustments to make sprinklers more effective
53 Days Ago
Added jungle swamps to World Setup prefab
53 Days Ago
main -> release
53 Days Ago
merge from Item_Descriptions_update
53 Days Ago
Merge from amd_dlss_crash
53 Days Ago
Added additional DLSS support checks
53 Days Ago
bee_water_splash -> main
53 Days Ago
Ensured master swarm has same trigger collider
53 Days Ago
Let bee swarm and bee master swarm take splashable damage
53 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
53 Days Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
53 Days Ago
Merge from main
53 Days Ago
Fixes
53 Days Ago
Add basic DDraw.Graph
53 Days Ago
Merge from main wip
53 Days Ago
Fixed several sound trigger references on new jungle foliage
53 Days Ago
Merge from aiz_log_removal
53 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
53 Days Ago
Re-apply grenade fix
53 Days Ago
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53 Days Ago
merge from main
53 Days Ago
merge from main
53 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
53 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
53 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
53 Days Ago
Plant pot default bp
53 Days Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
53 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
53 Days Ago
spawn population prefabs
53 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
53 Days Ago
Jungle foliage prefab DoPrepare
53 Days Ago
Manifest
53 Days Ago
Hook croc hit reaction
53 Days Ago
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53 Days Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
53 Days Ago
Regenerate console commands
53 Days Ago
Condenser Tank LODS
53 Days Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
53 Days Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
53 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
53 Days Ago
Free textures when they're no longer needed
53 Days Ago
Add missing part to balance commit
53 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
53 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
53 Days Ago
Merge from amd_dlss_crash
53 Days Ago
Allow tiger to sneak from the sides not only the back
53 Days Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
53 Days Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
53 Days Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"