reporust_rebootcancel

111,518 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
3 Months Ago
High priority ports will show regardless of being marked as "main power"
3 Months Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
3 Months Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
3 Months Ago
Optimized the crap out of Large Furnace lighting, with close proximity placement spam in mind. No shadowcasters needed anymore and should also fix bounding box smoke flickering.
3 Months Ago
Feedback and polish on catapult and textures
3 Months Ago
▄▍▌▆▇ ▊▉▄▋ █▋_▍█▊█_▄▆▊▇▇▌▌▍▇ (█▋▍ ▄▋▄)
3 Months Ago
▉▊▅ ▄▌▋▄ ▉▉▄ ▍▅▋▅▋█▌▍▇ ▍▊▊▋ ▍▇▅▄██ ▆▍▊▅▌ ▋▍ ▉▋▌▋▄█▄▅▄▌
3 Months Ago
▍▋▄▇▉ ▅▋▄ ▆▍▋ || ▌▋▉▊▉▉▅▆ ▋▆▍▆▍▄▆ ▉▉▊▌▌▌▍▋▊▋ ▅▊▆▄▋, ▉▇ ▌█▆▊▅ ▄▄▄▆ ▄▅▅▄ ▉▅▇ ▇▉▅█▇▅ (▍▌▍▌▌█ ▍▌▅▄ ▊▉██▌▉ ▇▉▉▌▉▋ ▌▉▉▆▍▇▍█▉ ▅▄▊ ▉▇▋▆▅▊). ▅█▍▅ █▉▅▋█ ▋▆▊ ▌█▉▅▄ ▇▇▊█▉▌▊ █ & ▉
3 Months Ago
DDraw arrows in & out of IO ports when looking with a wire tool
3 Months Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
3 Months Ago
Configure a direction for every IO port for every deployable IO entity
3 Months Ago
▋▆▋▌ ▅▊▇ ▄▋▉▍█ █▇ ▆▄▉▊▍▅▊▍ ▆▋ ▌▉▅▅▇▆█▊ ▅██▆▅▉▆ (▆█▆▉█▅▊ ▊▍▌█▊▌ ▇▋▋▋ ▄▍▍▊█▆▋ ▉▅▆▇▄ ▌▄ ▌▄█▊▊ ██ ▋▉▆▌▆ ▆▌▉▉▇█▊▋ ▆▅▉▊▌▆▉▍▇▍▇)
3 Months Ago
transforms on improvised shield
3 Months Ago
Change input to jump only
3 Months Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
3 Months Ago
▋▄▄▇▊ ▆▍▉▅ ▌█_▄▄▇▉_▍▋▊▇▍▌▌▊▇ (▌▍▅ ▅▉▆▊▅▊▍▅▇▋▅ ▊▇▇█ █▄▄▅ █ ▊▌▋ ▅▇▅█▉ ▍█▊▉▊▅ ▌▍▌ ▅▆▇▅▆)
3 Months Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
3 Months Ago
divesite_despawn_fix -> main
3 Months Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
3 Months Ago
█▍▆ ▇▇▄▊▉▇▊▅ ▅█▅▋▅▌▍ ▍▉▄ ▇▆▉ █▍▅█▊▄██ ▄▉▆▋ ▅▊▆ ▇▊ ▉██▋▌ ▊█ █ ▌▉▄▍▉▋ ▄▊▋▌: ▇. ▍▆▌▇_▅▊▄_▌▌▄▄▅▋▉▍ = ▉.▍▋; ▋. ▊▆▊▍_▌██_▉█▌▅▄█▋▍_██▊▄▇▄▋▌ = ▉.█▌; ▇▇▇ ▊▆▅▌▍▆▄
3 Months Ago
▌█▋▆▄ ▊█▄▋ ▌█_▆▍▉▆_▄▋▌▌▊▇▅█▋ (▍▋▌ ▇▆▍▊▅▄█▉▉▄▆▇.▉▋▅▊▍▄█▍▇▍▆▍▌▆ ▉▋▊▄▍▇)
3 Months Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
3 Months Ago
Added Catapult Explosive Ammo Blockout Model
3 Months Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
3 Months Ago
cars ticking tow attachment properly and handling detaching
3 Months Ago
adjusting layering and position of towing anchors and triggers
3 Months Ago
Reduced AO on catapult trims
3 Months Ago
Show vending machine names in the F1 UGC panel
3 Months Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
3 Months Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
3 Months Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
3 Months Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Merge from radtown_monument_fixes
3 Months Ago
Backups
3 Months Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
3 Months Ago
Added ballista seat, prefabs setup
3 Months Ago
▌▅▇ ▇▄▍▊▍▉▇▉█▄▊▌▌▄▌▊▇▋▌▇() ▄▌▋ ▊▇▊▅▅▄▅ ▇▌▋▆ ▊▆ ▋ ▉█▉.▅▍█▋▋▌▊▄() ▌▋ ▄▇'▄ ▌▇█▇▆▆▆█ ▅█ ▆ ▊▌▅▉█▊▍▌ ▇▆▅▅█ ▄▍█ ▄▄▆▇ ▅▄▌▌▍▅▌█ ▆▆▅ ▍▉ ▅▄ ▌▊▄▊▆▋▆▄ ▋▊ ▅▄
3 Months Ago
▇▆▆▊ ▋▇▆█ ▆▆▆▅▄▄▋▍▌▍▊▅▇▅▌▄▉▌▅█() ▌▋ ▄▇▍ ▇▋▉▋▉▊▄ ▆▊▌ ▌▇▋▊▊▉▆▋ ▉▉█▋▅█ ▆▅
3 Months Ago
▋▄▉█▆█▌ ▍▄▌▉▇▇▉▄ ▇█▇▉▌▆▌▊() ▊█ ▅▆'▌ ▉▍▊ ▄▉▆█▉▍: ▍▉██▇▆▋▌▍▇▊█▅▊▄▌▅▉▍() ▇▍▍▅ ▆▍▇▅▅▉▋ ▄▅▉█▉▌▅▇ ▌▉ ▍▌▉▌▊▇█ ▇▉▅ ▇▋▉▆▄▍█▆ ▉▄
3 Months Ago
▋█▅▄▇▋▍▍ ▌▅▄▋ ▍▉▊▄▉▅▉ ▄▍ ▇▇▍▆▍ ▉▊▄ ▇▍▉▋ ▆▋█▆▉▅▇▍ ▌▅█▋ ▅▊▊ ▆▌█▅█▋▅▇ ▄▆ ▋█▅▇▌▉▅ ▉▄ ▋▋▆▌▄▍▆▄ ▅▆ ▌ ▆▅▆▍▇▅ ▍▋ ▅▍▅ ▇▇ ▄▋▊▅ ▊▍▊ ▇▆▅▍▌▄▄▇ ▆▅▊▍▅▆ ▍▊▆ ▆▍▋▉██▄▊ █▌ - ▋▆▆▅█▆▉▉ ▄▍ ▆▄▆▅▉▉ ▍▆▅▆▅▄▅█() ▌▊ ▆▄▌▋▄▇█ ▅▇▅ ▍▄▆▊▉▋▍▊ ▍▅ ▊▉▄▍▉▋█ ▅▋ ▊▅▌▆ ▋ ▄▉▊▆▍▍▊▄ ▌█▉▌▄ █▊▇▄██▊ ▍ ▊▄▌▅ ▆▌▆█▊▍▅▌ █▊ ▄▄
3 Months Ago
viewmodel updates
3 Months Ago
Reduce wolf flee speed
3 Months Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
3 Months Ago
Ballista prefab setup, code baseline
3 Months Ago
▅▍▊ ▍▅▇▊█▆ ▆█▌▉▍▅▍█▄ ▇▄▇▅█▆▋▊▆ ▉▊▇▄▆▋▅▍▆▅ ▅▇█▄█▆ ▍▅▋▍ ▉▋▆▌▍▋▋▅
3 Months Ago
Gesture test
3 Months Ago
Same treatment for VM weapon flashlight