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153,562 Commits over 4,536 Days - 1.41cph!

51 Days Ago
pool table - added gibs - updated prefab gibbable
51 Days Ago
Enable require build priv on pool table pickup
51 Days Ago
Cow and sheep animation speed updates
51 Days Ago
Do monument/player build collision check required for hires navmesh, as part as normal geometry collection not another pass
51 Days Ago
Fixed lighting/camera setup in sculpting dialog
51 Days Ago
built several electrical puzzles and a kinematic puzzle to test what we have and how to use them
51 Days Ago
merge from main :)
51 Days Ago
Fix shields being visible when they shouldnt be + melee throwing bugs
51 Days Ago
merge from main
51 Days Ago
making all ladder hatches have unique uv's
51 Days Ago
textures
51 Days Ago
Merge from main
51 Days Ago
Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
51 Days Ago
Fix log spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
51 Days Ago
Manifest, fixes launch issue
51 Days Ago
Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
51 Days Ago
Fix navmesh building using hiRes (monument) resolution for whole world, regression introduced in 145214
51 Days Ago
Fix normals in edit mode
51 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
51 Days Ago
Optimize "isBuilt" navmesh checks, log time it took to build navmesh async
51 Days Ago
Merge from main
51 Days Ago
center block from sculpture setup data in dialog creation
51 Days Ago
mbp instead of material instance
51 Days Ago
Use geo clip terrain normal sampled in vertex shader
Rin
51 Days Ago
merge from PlayerMaintainedMonuments/powergrid
Rin
51 Days Ago
Supermarket fridge loot pass s2p
51 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
51 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
51 Days Ago
Add new packed textures
51 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
51 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
51 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
51 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
51 Days Ago
Merge from lootspawn_stack_fix
51 Days Ago
Merge from main
51 Days Ago
Merge from JulQuickfire_balane1
51 Days Ago
Merge from videoplayer_volume
51 Days Ago
Merge from lunar_masks_wolf_headress
51 Days Ago
Merge from main
51 Days Ago
Fixes
51 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
51 Days Ago
Shift up the second hotbar so it matches inventory placement
51 Days Ago
Setup calf with proper model
52 Days Ago
merge from main -> editor_hotbar_swap
52 Days Ago
merge from fix_instantiate_persistant_setactive -> main
52 Days Ago
Fix editor printing errors in ItemIcon.OnEnable() and QuickCraft.OnEnable() - caused by an editor optimization to not create copies of single use prefabs (GameUI) - however GameUI is cursed and called SetActive() from inside Awake() which caused OnDisabled() to not be called, causing some of the UI prefabs to get into weird states - kept the optimization but locked it behind an editor pref for now until it can be properly fixed
52 Days Ago
merge from game_room_dlc
52 Days Ago
Simplify code
52 Days Ago
Fix the second hotbar prefab not referencing the main inventory
52 Days Ago
Pool table: - fix offset deploy guide - enable pickup, repair - assign protection and hp - add cloth surface collider