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139,157 Commits over 4,352 Days - 1.33cph!

52 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
52 Days Ago
Increase front turret rotate speed by 200 units
52 Days Ago
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52 Days Ago
Refactor Easel LOS checks
52 Days Ago
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52 Days Ago
Shorten time to first LOS check
52 Days Ago
Update to Easel LOS, now checks deployable layer
52 Days Ago
set paintable reactive target culling distance to 100 from 35
52 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
52 Days Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
52 Days Ago
reduce paintball gun attack/impact volume a little bit
52 Days Ago
merge from artistpack_storepage
52 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
52 Days Ago
scene backup
52 Days Ago
compile fix
52 Days Ago
merge from print_speed -> main
52 Days Ago
update easel LOS from shelf
52 Days Ago
Added `printspeed` command to help measuring boat speed
52 Days Ago
Extra LOS checks for easels being blocked by deployables
52 Days Ago
merge from naval_update
52 Days Ago
Merge from boat_dmg
52 Days Ago
More fixes and damage consistency
52 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
52 Days Ago
Collider fix for paintable reactive target
52 Days Ago
Fix reactive target being lowered after network range re-enter
52 Days Ago
Added artist pack showcase
52 Days Ago
Merge from main
52 Days Ago
Added sign to kiosk F blockout
52 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
52 Days Ago
Fix compile error
52 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
52 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
52 Days Ago
toggle-abble shutters for rentable kiosk F blockout
52 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
52 Days Ago
banner large - fixed layers and physics mats
52 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
52 Days Ago
Added artist pack store page
52 Days Ago
Silly dance anim update
52 Days Ago
Gesture animation updates
52 Days Ago
fix camera not resetting in painting menu
52 Days Ago
Fix rear turret using the wrong forward direction when shooting
52 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
52 Days Ago
wood shutters - assigned correct physics mat
52 Days Ago
easel - assigned correct physics mat
52 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
52 Days Ago
placeholder signage and decal atlas + material
52 Days Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
52 Days Ago
Merge from main
52 Days Ago
Fix pool leak from generating missions protobuf data
52 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity