reporust_rebootcancel

139,338 Commits over 4,383 Days - 1.32cph!

54 Days Ago
Added execution logic and event nodes Can finally run some graph now
54 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
54 Days Ago
merge from main
54 Days Ago
Fixed the input bar
54 Days Ago
Fixed the UI, kinda
54 Days Ago
codegen localization
54 Days Ago
cinema screen code
54 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
54 Days Ago
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54 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
54 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
54 Days Ago
merge from main
54 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
54 Days Ago
comps box removing temporary files
54 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
54 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
54 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
55 Days Ago
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55 Days Ago
Fix clientside golf ball stuttering
55 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
55 Days Ago
Build stuff WIP
55 Days Ago
Compile fixes
55 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
55 Days Ago
Fix compile errors in Server mode
55 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
55 Days Ago
Merge from main
55 Days Ago
Refactored node config fields Added config fields UI
55 Days Ago
Codegen / manifest
55 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
55 Days Ago
Add shipping container building block trailer prototype thingy
55 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
55 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
55 Days Ago
Fixed youtooz bobble heads breaking after 10 uses
55 Days Ago
tweaked guitar inUse position
55 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
55 Days Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
55 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
55 Days Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
55 Days Ago
Set exclude layers on sentry.bandit.static
55 Days Ago
Merge from main
55 Days Ago
move PlayerEnterOrLeaveDeepSea RPC to the PreTeleportPlayer as it is called for all players regardless of mount/passenger state, ensures clear shore vectors
55 Days Ago
merge from mounted_shorevector_clear_fix
55 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
55 Days Ago
Merge from naval_update
55 Days Ago
Merge from main
55 Days Ago
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55 Days Ago
Merge: from main