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127,492 Commits over 4,109 Days - 1.29cph!

3 Years Ago
Gingerbread impact decal
3 Years Ago
Snowball third person deploy + aim sounds
3 Years Ago
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3 Years Ago
Added missing third person sounds to candy cane club
3 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
3 Years Ago
Fixed small typo in the newly organized hierarchy.
3 Years Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
3 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
3 Years Ago
MLRS entity bounds fixes
3 Years Ago
Merge Main -> QOL Dec 22
3 Years Ago
Merge from xmas_2022
3 Years Ago
Merge from parent
3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
3 Years Ago
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3 Years Ago
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3 Years Ago
Themed store prefabs
3 Years Ago
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
3 Years Ago
Sync more flexbox changes (columns bugfix)
3 Years Ago
Item store changes
3 Years Ago
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
3 Years Ago
Merge from main
3 Years Ago
grid cell contents wip
3 Years Ago
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3 Years Ago
Merge from xmas_2022 - Season's Beatings!
3 Years Ago
S2P fishing village, compound, banditcamp
3 Years Ago
LOD distance tweaks to queue barriers Made drawbridge playable
3 Years Ago
Fixed snow_machine_static exception
3 Years Ago
merge from main
3 Years Ago
Add SkeletonSkinLOD for male and female gingerbread variants
3 Years Ago
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
3 Years Ago
Backup
3 Years Ago
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3 Years Ago
merge from xmas22_event
3 Years Ago
Enabled xmas event Icewalls craftable and default BP xmas tree craftable and default BP advent calendar craftable and default BP Updated airdrop to Santa
3 Years Ago
network++
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
3 Years Ago
Improved pipe viewmodel
3 Years Ago
Prefab material fixes