124,946 Commits over 4,171 Days - 1.25cph!

4 Years Ago
Don't let ESPPlayerInfo entries get stuck in the queue
4 Years Ago
updated player keycard override controller with same idle pose as other weapons
4 Years Ago
fixed feet glitch on player attack intros
4 Years Ago
Disable the Magnet Crane Animator when its Rigidbody sleeps. - Fixes the crane mostly not sleeping (wakes soon after it's put to sleep). - May fix the crane doing crazy movements when it does manage to sleep.
4 Years Ago
Fixed Always Sprint affecting sprint-key input on things other than player movement
4 Years Ago
Added physicmaterials to the magnet crane base colliders
4 Years Ago
Magnet crane now using Continuous instead of Continuous Speculative
4 Years Ago
Fixed magnet crane jitter following recent wheel changes
4 Years Ago
Hooked up height sampling better, interpolation between states and frames.
4 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
4 Years Ago
North splat backup & related.
4 Years Ago
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4 Years Ago
Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
4 Years Ago
Lowered contrast in temperate biome post process Enabled high definition range on temperate and arid profiles
4 Years Ago
Allow left/right mouse button magnet crane arm movement while driving it
4 Years Ago
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
4 Years Ago
Some adjustments to magnet crane driving/physics behaviour/feel
4 Years Ago
Implement new mesh raycast system, remove old super raycast package Uses commandbuffers instead of a full camera render for improved performance with the same result
4 Years Ago
Suspension edit
4 Years Ago
Lower magnet crane COM to make sure it never spawns and falls over
4 Years Ago
More Thread -> Tread renaming
4 Years Ago
Magnet crane suspension edit. Less wobbly, more stable.
4 Years Ago
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
4 Years Ago
Don't auto select the held item when opening a loot container
4 Years Ago
Remove a log
4 Years Ago
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
4 Years Ago
Clamping jitterspread
4 Years Ago
Fixing issues with CPU sampling accuracy.
4 Years Ago
Improved magnet crane fuel calculation
4 Years Ago
updated import settings for new music clips
4 Years Ago
Brightened BuildingVeryDark, BuildingDark and Building environment volume types Slightly lowered brightness transition speed between volumes
4 Years Ago
Merge from main
4 Years Ago
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
4 Years Ago
Build fix
4 Years Ago
Finalizing northern splats WIP
4 Years Ago
Menu options are hidden based on Reflex availability. Implemented requested Reflex changes.
4 Years Ago
fixed loading screen text translation overflow issues
4 Years Ago
Height sampling on CPU updates
4 Years Ago
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4 Years Ago
Iceberg fixes & improvements
4 Years Ago
Fixed a number of overflow issues on the loading screen
4 Years Ago
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4 Years Ago
CodeGen
4 Years Ago
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4 Years Ago
Fixed first person with arms perspective not working with first person spectate
4 Years Ago
Display state and clip name when using the cinematic_list convar Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
4 Years Ago
New piles on north side