194,760 Commits over 4,079 Days - 1.99cph!

4 Years Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
4 Years Ago
manifest
4 Years Ago
Added the stations and cctv setup to tunnel entrances
4 Years Ago
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
4 Years Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
4 Years Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
4 Years Ago
Replace wounded start anim so it shows crawl->incapacitated instead of stand->incapacitated
4 Years Ago
merge from ai main
4 Years Ago
Fixed net library not resetting its internal variables on level change
4 Years Ago
APC doesn't target AI
4 Years Ago
merge from main
4 Years Ago
Updated disco floor gradient names
4 Years Ago
First batch of achievements
4 Years Ago
Movement input, jumping and ducking will now cancel a looping gesture
4 Years Ago
Fixed sound light ambient light re-enabling incorrectly (LOD issue)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Added new UsableWhileWounded menu attribute and added it to the code generator
4 Years Ago
Don't show interaction if interaction is not possible
4 Years Ago
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4 Years Ago
Prevent interaction while crawling (will add special cases later)
4 Years Ago
Merge Main->NewWounding
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge Main->NewWounding
4 Years Ago
Can now insert cassettes into mailboxes
4 Years Ago
Added UI to explain how to finish recording a voicemail early Fixed voices not always recording in voicemail
4 Years Ago
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory) Fixed voicemail messages continuing to play if deleted while playing
4 Years Ago
Adding a future option to cancel any pending health when entering wounded state. Currently unused.
4 Years Ago
Fixed missing text in some languages on cassette recording UI
4 Years Ago
Merge from render_scale
4 Years Ago
Adjusted jitter calculations
4 Years Ago
8 different gradient patterns for discofloor
4 Years Ago
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
4 Years Ago
Texture optimizations Bunch of tiny tweaks on floor, ball and laser
4 Years Ago
Laser iteration WIP
4 Years Ago
added crawl to wounded player anim
4 Years Ago
updated blendtree and wounded player anims
4 Years Ago
Ball tweaks. Floor lighting setup remade. Cheaper, less leaky.
4 Years Ago
Parameters for refactored soundlight
4 Years Ago
Added more debug info to "Invalid HitboxSet on something" warning
4 Years Ago
Reduced "fast" speed of Stag
4 Years Ago
fix for GetBestMovePointNear fallback nearest dist calc
4 Years Ago
merge from main
4 Years Ago
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
4 Years Ago
updated ai prefab
4 Years Ago
updated blendshapestest
4 Years Ago
Backup