194,760 Commits over 4,079 Days - 1.99cph!

4 Years Ago
wounded anim updates
4 Years Ago
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
4 Years Ago
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
4 Years Ago
▋▋▊▍▇▋ ▇▊ ▉▊▇▆▅██▇▍ ▅▄▆█▆ ▉▌ ▇▋█▌█▋▅▇, ▆▍▍▇▍▌▉ ██▍▅▅ ▊▋ ▇▉▇██ ▍▊▍▉▉▆▌ ▊▊ ▇█ ▆▌ ▉▍▄▆ █▄▇▄▉▊▋ ▉▄▇ ▅▉▇▌█▄▆▅
4 Years Ago
Underwater labs art - first pass, unoptimized
4 Years Ago
network++
4 Years Ago
full manifest update - build server times?
4 Years Ago
Disco ball is now an IO entity and requires power to light up and spin
4 Years Ago
Fixed thrown cassette recorders not being deleted by entity.deleteby command
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
4 Years Ago
█▄▉▉▅ ▋▅▊▉▋▉▋ ▅▄▆ ▇▆ ▅▊▄▇ ▇▌▆▋ █▊▍ ▄▌▆▅▋▉ ▇▊▊ ▍▌▇ ▅▉▍▇▆ ▊▍▇▌
4 Years Ago
Increase water factor when crawling, to account for the player's much lower head position
4 Years Ago
Can no longer gesture while on a ladder
4 Years Ago
Don't allow climbing ladders while crawling
4 Years Ago
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Increase crawl speed by 20% (including animation speed)
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Refactored laser light to use property blocks where possible
4 Years Ago
Fixed crawling weirdness when in water. Go to incapacitated state if crawling in deep water.
4 Years Ago
Colour new flare renderer on laser light
4 Years Ago
Can no longer throw cassette recorder while it's recording
4 Years Ago
Remove outdated comment
4 Years Ago
Prevent jumpnig while crawling
4 Years Ago
Server-side check for interaction while crawling. Needs cleanup so code doesn't need to be duplicated
4 Years Ago
Added 1st pass standing to downed player anim
4 Years Ago
Allow crawling players to use doors, gates, and hatches
4 Years Ago
If there are UI actions on the thing being looked at, but none of them are currently available to be shown, don't return any of them. Previously if no options were available, the first option would be returned.
4 Years Ago
▊▊▅▋▋▌▌ ▊▊▍▍▌▅█ ▌▇▋▇▋ ▊▅█ ▇▄▊▌▅ ▄▅▄ █▋▍▋▅▆ ▅▅▇▅, ▉▊▊▋, ▇█▄▌▋▄▍▇ ▋▅▍ ▆▆▄▅▌▊▋█▉, ▉▆▌█▆▉▅▊▍.
4 Years Ago
nametag profiling
4 Years Ago
Source file updates
4 Years Ago
binoculars only show nametag pips during the day fixed invisible nametags at certain angles reduced nametag pop-in delay
4 Years Ago
First pass animal attack dmg/rate tweaks
4 Years Ago
merge from ai main
4 Years Ago
Unique flare mat for the lasers too.
4 Years Ago
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons. Various texture optimizations. Laser destination point lights hover slightly above the surface for better shading. Tweaked laser colors for better consistency with other props.
4 Years Ago
Less hazyness in clear weather.
4 Years Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
4 Years Ago
Fixed blur effect
4 Years Ago
Reapplied Cargoship VAIZ setting.
4 Years Ago
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
4 Years Ago
Fixed bug with water SSRR
4 Years Ago
▉▋▆▍▉ ▆▋▄▆ ▍▅▋, ▊█▍▉█▊▄▅▉ ▌▌▊▍ █▍▇, ▋▇█▊▄▄▋▅, ▌▋▋▌▌▅ ▆▊▅▋▌▇, ▄▉▋▅▅▊▉▋▍, ▊▍▄▆, ▇▇▍▉█▊▉▊▌, ▊▊▌▅▆ ▇▊▅▉▆▊▉
4 Years Ago
Merge from main
4 Years Ago
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
4 Years Ago
movepoint updates to prefab
4 Years Ago
renamed blendshapetests to just blendshapes
4 Years Ago
Updated blendshapes, added edit normals to shapes