194,760 Commits over 4,079 Days - 1.99cph!

4 Years Ago
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab) Added a second light slot and added secondary light colours to each colour profile
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Removed a bunch of unnecessary components from the static connected speaker (cargo ship) Adjusted dismount positions of cargo ship pa
4 Years Ago
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Added crawlingminhealth and crawlingmaxhealth convars
4 Years Ago
Fixed ducking while crawling affecting the player's view position
4 Years Ago
More eye fixes, crawling looking good from first-person at all angles now
4 Years Ago
Tweaked scaling of microphone stand, should be consistent with guide now
4 Years Ago
Remove debug print
4 Years Ago
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
4 Years Ago
▆▇▌▇▊▌█ ▌▍█▄▅▌█ ▇▄▆ ▌▄▌▌▉▌▍ █ ▆▊▊▌▅ ▌▊▉ ▇▄▊▆ (▌█▌ ▆▄ ▉▍▄▇▉▄ ▊▍▉█▉▉▍▋ ▉▌▍▇ ▆▋▍ ▌▊█▊▉▇▊▌ ▇█▆▊▌▍▌▌ ▄▋▊▄▌▉) ▇▄▄█▇ ▅▇▍▄▊▉▄ ▋▇▊ ▋▍▋▍▅▆▄ ▇▌ ▅▋▊▍ ▌▊▉▊▄ ▆▆▇▊▄▍██ ▇█ ▊▅▋▆▉ ▆▇▌▌▄▋ (▇▇▋▅▇/▉▉▇▅█▄▌▍█.▄▇▅) ▌▋▉▊ ▍▉▋▋▇█▄ ▋▉ ▋▋▊▇ ▍▍▉█▋█ ▌▅▅ ▄▉▆▌ ▌█▍▅▍▅ ▉▅ (▇▋ ▄▇▄▄ █▉ ▊▊▆ ▆▊█▅▋▊▅▇ ▊▉▋▉▅██ ▊▊▌▇▌▊▄)
4 Years Ago
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
4 Years Ago
Various changes to accommodate crawling into eye and view code
4 Years Ago
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4 Years Ago
Add crawling position to the IsPlayerVisible checks
4 Years Ago
Reduced eight IsPlayerVisible check methods to one.
4 Years Ago
Fix the slow animation always playing on the world space player. All correct syringe animations now play
4 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
4 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
4 Years Ago
CraggyIsland back to 60777
4 Years Ago
Merge from ball
4 Years Ago
Nixed obsolete files
4 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
4 Years Ago
updated override controller to play correct anim when healing wounded players
4 Years Ago
Soundlight params
4 Years Ago
backwards compatible version of the Set/GetColor changes
4 Years Ago
Temp file cleanup
4 Years Ago
merge from parent
4 Years Ago
updated vm anim for healing wounded players
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
added basic tower patrol path
4 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
4 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
4 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
4 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
4 Years Ago
merge from main
4 Years Ago
merge from airfield
4 Years Ago
Setup spawners so they work with puzzle reset
4 Years Ago
Apply stack overflow protection to util.TableToJSON
4 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
4 Years Ago
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4 Years Ago
network++ phrases
4 Years Ago
Airfield test scene
4 Years Ago
merge from vaiz
4 Years Ago
4 Years Ago
Fixed connected speakers not properly adjusting when internet streams are disabled while playing