194,186 Commits over 4,079 Days - 1.98cph!

4 Years Ago
WIP support for non-cancellable and third person gestures
4 Years Ago
Sort out some obvious issues with full body anims
4 Years Ago
Revert work cart dismount position changes. It fixed the forward velocity dismount but broke the reverse dismount
4 Years Ago
Workcart dismount position edit
4 Years Ago
Move Work Cart dismount points backward to help account for client/server delay
4 Years Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
4 Years Ago
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge main -> random_opt_2
4 Years Ago
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
4 Years Ago
Updated supermarket roadsign (although it's unused (disabled) anyway)
4 Years Ago
Checked over roadsign prefabs in monuments after merges may have stomped them. Fixed some or all roadsigns on: powerplant military_tunnel_1 radtown_small_3 HapisIsland Checked and already looked good: junkyard compound airwolf_compound water_well_a water_well_b water_well_c water_well_d water_well_e fishing_village_a military_tunnel_hapis
4 Years Ago
removed old gestures, added full body anim test
4 Years Ago
Updates to gesture intro/outro curves, changed duration length on wave.asset
4 Years Ago
skin approval
4 Years Ago
Default bind Mouse4 to lastinv and Mouse5 to voice chat
4 Years Ago
Fixed border of "Server is full" button to match the color of the button itself (Community Contribution)
4 Years Ago
Hammer: Texture Browser => Mark now marks decals/overlays if no solids with given texture were marked
4 Years Ago
baseline
4 Years Ago
Hammer: Made "Show Detail Objects" save across sessions
4 Years Ago
Hammer: Increased textbox size of Texture scale so it fits the longest value it can have Hammer: Added a tool tip for ID_TOOLS_DISP_DRAWREMOVEDVERTS Hammer: Added fade distance keyvalues for prop_door_rotating
4 Years Ago
Hammer: Added a warning when trying to convert a displacement to an entity.
4 Years Ago
Hammer: Minor visual adjustments to Object Properties window Marked certain Hammer config files as userconfig so they do not get wiped on branch change/verification (You can still delete them and verify to reset)
4 Years Ago
small rock clutter is smaller and culls sooner
4 Years Ago
reworked military tunnels level to include tunnels entrance station
4 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
4 Years Ago
reworked water treatment plant level to include tunnels entrance station
4 Years Ago
reworked powerplant level to include tunnels entrance station
4 Years Ago
static prop version of the workcart for monuments
4 Years Ago
updated small rocks snow material
4 Years Ago
Particle accum layer fix
4 Years Ago
updated small rocks snow material, test zoo scene
4 Years Ago
Particle layer fix
4 Years Ago
updated small rocks snow material
4 Years Ago
reworked airfield level to include tunnels entrance station
4 Years Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
4 Years Ago
Applied slow moving footstep sound fix
4 Years Ago
Removed a couple of new unused HumanNPC functions from merge, now that I've verified they're not used.
4 Years Ago
GetBestRoamPoint merge/changes /refactor
4 Years Ago
wip post merge cleanup/refactor
4 Years Ago
brick planters prefab variants
4 Years Ago
reworked trainyard level to include tunnels entrance station
4 Years Ago
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
4 Years Ago
reworked compound level to include tunnels entrance station
4 Years Ago
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4 Years Ago
Removed rear fallout PreventMovment volume on workcart
4 Years Ago
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4 Years Ago
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