194,186 Commits over 4,079 Days - 1.98cph!
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Standardise VM animator setup to use direct plays rather than trigger transitions
Don't allow opening gesture menu over crafting/map/inventory/etc
Add two new layers to the player animator for all player usable gestures - upper body and full body
Upper body uses a new mask that allows torso animation
Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
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Revert friendly anim changes (but keeping loop support)
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
Hammer: Fixed LMB/RMB getting stuck when dragging outside of the 3D view with the Sprinkle tool
Adjusted "Run Map [Advanced]" window to fit more parameters and made the newlines work in the Parameters text box.
Changed projectile inherited velocity on work cart from 100% to 50%
Proc map spawn settings for arid grass
Added func_pendulum to Hammer
Hammer: Added the sprinkle tool to the left sidebar
Hammer: Added Random XYZ and Offset Z to Sprinkle tool
deleted old art/anim folder and sub folders
last remaining troublesome folders
porting remaining source folders
porting bandage anim folder
moving everything in one go
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moving source anims out of model folders, folder creation and organistion
Added "Any/All" aspect ratio to the Video options that shows all supported by player's GPU screen resolutions, make it default.
Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
wip merge fixes & cleanup
More files from HDRP.
Sorting & material fixes WIP.