198,873 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
4 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
4 Years Ago
merge from main
4 Years Ago
merge from airfield
4 Years Ago
Setup spawners so they work with puzzle reset
4 Years Ago
Apply stack overflow protection to util.TableToJSON
4 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
4 Years Ago
█▉▍▅▍ ▄▌▆▍▇▄▊▋▋█ █▆▉█▋▆ ▉▅▄▌, ▊▊▇▄ ▆▋▊ ▊▍▅▆▄▄▊██ ▅▍█▄▅▅
4 Years Ago
network++ phrases
4 Years Ago
Airfield test scene
4 Years Ago
merge from vaiz
4 Years Ago
4 Years Ago
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
4 Years Ago
Reduced final LOD range on deployed boom box
4 Years Ago
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
4 Years Ago
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Re-enable syringe revives with longer, 5.25 second animation. Need viewmodel animation replacement - using a slowed-down version for now. World model update not done yet.
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed disco floors updating incorrectly based on frame rate
4 Years Ago
Reorder recovery code. Check needs to be done before the flags reset
4 Years Ago
▉▄▊▅ ▇█▇▊▉▇▄▌ ▊▌▅
4 Years Ago
▄▋/▍▍▍▉▍ ▅█▄▇▄▍▇█ ▍▌ ▅▍▄▊▊▌
4 Years Ago
Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.
4 Years Ago
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
4 Years Ago
Can no longer hang disco balls from Deployed layer
4 Years Ago
▍▉▅▄▅▄▅▅▍ ▉▇▍▆▆▊█▅ ▊▌▉▅ ▊▅▊ ▉▆▄█ █▍▍▆ ▍▇▋▅ ▅▊▉▌ ▄▉▆▋▇ ▄▍▋▊ "▆▅▍▊▄/▋▇█▉" ▉▍ ▄▊▋ ▄▊▄▍▌█, █▇█▅▄ █▉ █▇▆█▆▆ ▋▆ ▋▍▊▍ ▊█▋▉▅▊▋ █▌▅▅▆▄ ▄▇▆ ▌▊▌▊▉▅▌
4 Years Ago
extended syringe player anim
4 Years Ago
Revert syringes to not revive players, at least until/unless we get a longer animation variant done
4 Years Ago
manifest
4 Years Ago
▅▋▅▆▆▋ ▆▊▇▋▌▋▆█▉▇▊▉██▇ █▍▅▆▌▌█
4 Years Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
4 Years Ago
Merge from render_scale
4 Years Ago
Build fix
4 Years Ago
Merge from render_scale
4 Years Ago
Fixed water SSRR when render scaling.
4 Years Ago
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
4 Years Ago
Merge from render_scale
4 Years Ago
Plugin update
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
▄▆▌▅▅▇▇▅▋ ▄█ ▅▇█▆▆ ▉▉▊ ▆▉▇▄▍▇▅ ▍█▌▄ ▇▆▄▆▅▇▇▄▇ ▍▌ ▌▅▄
4 Years Ago
█▍▅ ▌▋ ▉▌▊ ▊▊▋▇▊
4 Years Ago
first pass AI setup (as prefab).
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Compile fix
4 Years Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
4 Years Ago
DLC app id
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added discofloor.largetiles.deployed prefab for testing