194,023 Commits over 4,079 Days - 1.98cph!
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
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Merge from /main/drone/shop
Early exit from purchasing if the delivery inventory is full
MapMarker will update the active MapView instead of only the main map view (aka MapInterface)
Mostly working map markers for delivery drones
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Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
Force all static vending machines to be eligible
Delivery drone will now attempt to go as close as possible when blocked on the final descent
Fix SellOrderEntry not allowing higher transaction counts when items are sold in stacks
Mark drone item as not craftable and hidden
continued HapisIsland crash troubleshooting
Actual fix for NRE in Client_OpenMarket
Fix state transition when vending machine is destroyed so it will return to the marketplace immediately
Improved error logging for when orders time out
Tentative fix for Client_OpenMarket NRE?
continuing troubleshooting HapisIsland standalone server crash on boot
merge from loot_container_size
merge from /main/drone/shop
take Hapis Island back to basics - troubleshooting crash on server start up
Tossed these into a bundle
Set new materials (I had to set it to the right textures though?)
Basic in-flight collision avoidance
Some refactoring to keep shared config in one place
Tolerate slight overhangs
Baked new road network down into mesh assets & applied to scene.
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merge from hapis2020_cherrypickeroo (Hapis Update)
cherry pick all the changes from main
LOD/COL/Prefab setup for all overpass modules
vm jackhammer - updated source
Final ore spawn topo masking
Added 3p jackhammer holdtype anims, override controller,
re-exported world model, updated positioning & holster offest in .entity,
removed offset values in .worldmodel, updated bounds on both prefabs
Fixed Vehicle.SetVehicleParams taking "steering" parameters from "engine" table, fixed it affecting the speed of some cars due to vphysics shenanigans, fixed it needing boostMaxSpeed, maxRevSpeed and maxSpeed in different units
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merge from Jan_bundle_limits_crunch
enabled crunch compression on some large offending mats