198,903 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
4 Years Ago
Fixed not being able to mount minicopter due to overzealous clipping check
4 Years Ago
merge from humantweaks
4 Years Ago
Merge from main
4 Years Ago
Chase and combat state improvements.
4 Years Ago
Art backup
4 Years Ago
Bypass tunnel progress backup
4 Years Ago
Prefab & scene
4 Years Ago
Default usecalculatepath to true
4 Years Ago
4 Years Ago
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4 Years Ago
updated human AI designs with extra combat->cover transition
4 Years Ago
Reset entity FXBlend cache when the current view changes during a frame
4 Years Ago
merge from ai main
4 Years Ago
merge from animaltweaks. Distance changes.
4 Years Ago
Updated mipbias for terrain textures
4 Years Ago
Don't allow updating settings too often.
4 Years Ago
Reset fix
4 Years Ago
Looking at updating postprocessing package
4 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
4 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
4 Years Ago
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
4 Years Ago
Underwater lab moonpool ladder socket fix
4 Years Ago
Underwater lab prefab setup: tube, leg and end pieces
4 Years Ago
Underwater lab test scene updates
4 Years Ago
Underwater lab procedural generation progress
4 Years Ago
Minor spelling edit
4 Years Ago
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
4 Years Ago
Underwater lab conditionals prefab tweaks
4 Years Ago
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4 Years Ago
Fixed WaterOverlay NRE on maps without water
4 Years Ago
merge from /voiceprops/dlc
4 Years Ago
Change crawl speed to 0.6m/s to correctly match the animation speed
4 Years Ago
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
4 Years Ago
DLC .item pass
4 Years Ago
Underwater lab conditionals prefab updates
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Recover chance difference for crawling vs. incapacitated. Added convars for each.
4 Years Ago
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.
4 Years Ago
Set speed thresholds in the crawling blendtree to 0.5 instead of 1.0, since we only crawl at 0.75 (currently)
4 Years Ago
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4 Years Ago
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4 Years Ago
Animation: Give look look direction a 0 weight while crawling.
4 Years Ago
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