193,570 Commits over 4,079 Days - 1.98cph!
Merge from cameraswitching
Code gen and manifest update, fixes disconnect when damage FX play on client
▆▇▌▅▍ ▉▄█▆▅▅▌█▄▉▋▅▌▍▋█▍▉▍▅▅ ▌▉▅▄▆▅▄▇▋, ▋▍▄▊▇▇▅▊ ▌ ▌▉▌▆█ ▉▆▉▉▉▄▆▋▌▄ ▌▊█▇▅ ▌ ▄▌▅▇▋▋▅ ▅▉█▆ ▇ ▋▄▉▆▊ ▅▉▌▊▊█▆█ ▍▄▄ ▋▋▌▌▉▍▌▋ ▋▌▊▋▅█▍
Only allow looting WorkCart fuel while standing on its platform
bradley and heli crate updates
▉▊▉▆▍▊ ▍▍▄▋▉▌▆█▆ & ▅▇ ▆▋▆▆▋
█▄▅▌▄▍▄▍▌ ▄▄▇▌▇ ▌▌▉ ▍▊▉▍ ▆▋▅▄ ▄▇▋▄▆▅▆▊▄ ▍▆▌ ▉▋▅▌▅▇▉▄
Chainsaw never takes more than 3 attempts to start
Chainsaw uses 75% less fuel
█▉▋▇▅▅ ▅▍▉▇ ▊▋▉▇ █▊▊▋▊▋▋▋
▆▋▉ ▄▇▍▉▍▌ ▄▅▄ ▇▆▆▌ ▅▄ ██ ▍▇▇▇▆▌▉▋ (▌▋▆▅█▌▅ ▍▆ ▄█▊▋▍▋▊) ▌▌ █▍▉ ▄▄▄▋▋▆▍▇▆ ▌▉█▋▄▄
▋█▌ ▌▍▄▄█▋ ▋█ ▆▊▊▉ ▆▋██ ▄▋, ▄▅▍▅▆ ▊▅▉▍▌▌▄▌▋▌▇█ ▆▄▍▊▅▉▇ ▍▄ ▌█ ▌▍▉▍▉▄ ▋▆▍▋▊█
▋▌██▄▇▅█ █▍ & ▍▋▇▊▅▄▍ ▅▇▆▉▉.
▌▆▍▍▍▍▄▇ ▅▇▆▋▄▋▋▄ ▌▍█▄▄▇ ▆▅▇▌ ▆▊▋ ▊▉▅ ▊▅▄▆█▄▇▆
Benchmarking to test differences between legacy
▌█▍▆▆▆█ ▌▊█▍ ▄▄▌▊ ▊▊ ▌▍█ ▉▌▇▄█ ▇▄▊▌▆ ▉▇▅█▌▅
▇▅▆▄▌ ▇ ▍▇▉▄▅▆▇ ▇▍▄▅▆ ▍▄▇▊▅▊▇▊▅▍ ▊█▅▅ ▋▇ █▅█ ▅▅▌▅▊ ▍▉▌▄▍▊ ▊▉▌█ ▍▌█▋ ▄▊▊▅▅▄▋ ▄▌▄█▍ ▌▌▉▄▄▅▍▋▋ ▊▌▇▋▉ ▆▅▊▋▆▍▍ ▋▄▌'▉
▄▊▅▌▌▊▋▊ ▄▋▌▍▌▇▋ ▍▊▍█▋▇█▉▋▊ █▅▌█ ▍▄▋'▊ ▉▄ █▋▍▌▍▄▊
▋▋█▅▋▇█▄▆▋ ▊▅▅ ▉▄█▅██ ▍▅ /▄▋▅▇▆ ▇▇▅▋▅█ ▋▊ ▋▋▆▉▊▌▇ █▊▆▄▉▇█▇▇, ▋█▉▅▉ /▋▄▆▋▉ ▄▄ ▌▉▊▆█▉.▌▇▅▊
▌▌▉▌▇█▉▌ ▇▋██▊▋▆▇▋▊ ▍▊▆▇▍▇▆▄ ▇▇▇▊▌▌ ▇▇ ▅▄▊█▍▆ ▇▇▇█▇▅▊▉ ▉▇▋▄▅▊▆█ ▍▆▉▇ ▅▅▉
Disable WorkCart monitor canvas when >10M away
Add collision damage FX for WorkCart
Adjust top speed/acceleration/drag/throttle settings
Adjust WorkCart acceleration and top speed
▆█▄ ▋▅▄▇▇▋▌▋ ▉▅▅▋ ▆▊▉ ▋▋▉▅▅
Increase force-to-derail threshold
Don't show mount interaction on the client if train is dead
Improve static collision handling (+static collision bugfix)
▅▊▌ █▇▌▊ ▇▄▊ ▇▌▄▄▉▉▅▌ ▊█ ▋▋▅█▆▍▌ ▉ ▇▌▋▍ ▍▄▆▉▉▍▄
▄▍▆▄ ▅▉▉▌█▉▍█ ▄▅ █▄█▉█▆█▍▄▄, ▆▌▇▌ ▍▋▍▍ ▅▋▊█▉ ▊▍▍▋ ▄ █▄▇ ▇▋▋▉▄▌▄▅▋ ▊▄▌ ▆▌▆▅ ▊ ▌▊▉▍ ▆▇▉▍▉▋▉█▉▇/▉▄▊▌▅▉▇▍▌▌ ▌█▄▉ ▊▆▌▊▌▄▆ ▌██'▄
▄▄█▄█ ▅▋▇ ▋▍▌▆_▊▄▅▆ ▆▉▉▊▉▆ ▋▋▄ ▊▅▇▋▅▄█▅▄▉ █▌▊▋.▌▇▋▌.▍█ ▋▅▇▇▊▆ ▅▋▍▊ ▌▆▋ ▄▌▍█▊▉▌ █▅
High External Gate now Workbench level 2 - inline with External wall
Updated T2 & T3 Tech Tree
Snowballgun fx files & pfx scene backup
"Fixed" mouse wheel events not being picked up by PlayerButtonDown/Up
Fixed prop_* entities resetting their render mode when they have fading enabled (now resets to transcolor only if set to normal render mode)
Metal Embrasures T2
Glass Window T2
Garage door T2
RF Detonator T2
Rand Switch T2
Memory Cell T2
Laser Detector T2
Storage Monitor T2
Smart Switch T2
Smart Alarm T2
Tesla coil T2
Advanced Horse Shoes T2
Roadsign Horse armor T2
thumb_up
38
thumb_down
11
env_sprite_clientside now can be animated
More anti lag safe guards for ArmDupe net message
net.WriteData doesn't complain about size = 0, just sends nothing
net.ReadData errorNoHalts about invalid length (<0, or above 64k)
▊▋▍ ▆▇▇▊ ▇▉▆▊▆▇, ▊▉▄▋ █▄▊ ▅▋▋█▆▄▊▅