193,510 Commits over 4,079 Days - 1.98cph!
Added `OnRequestFullUpdate` game event ( has all the same data as `player_connect_client` event, save for `bot` field. )
Fixed func_tracktrain's outputs in Hammer
Bug fixes and building tests
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disable chainsaw debug text
State delete designer functionality
Road tunnel blockout meshes and prefabs
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wip states, cover & design
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Refactor the basic train movement and collision code into BaseTrain
Move train collision code to BaseTrain
- Get WorkCart rigidbody to sleep and wake appropriately
- TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
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updated supply drop gun loot table
Parent trigger size adjustment
More efficient speed calculation for modular vehicles
Hurt triggers and repel triggers for WorkCart
reduced chance of finding junk in bradley/heli crates
updated supply drop loot panel
Merge from cameraswitching
Code gen and manifest update, fixes disconnect when damage FX play on client
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Only allow looting WorkCart fuel while standing on its platform
bradley and heli crate updates
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