199,682 Commits over 4,140 Days - 2.01cph!
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
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Parent trigger for the solo sub. Note: I wanted parent triggers on the two side fins also, but they shove the player underwater if they approach from the side (making it impossible to get up on them), so I've left them off.
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Parent triggers for stable standing on the duo sub
Climb/dive adjustment. Don't start/stop so abruptly.
tweaked terrain anchors on rock_formation_medium_b to prevent terrain gap
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NVG iteration, for a more Lo-Fi effect
CCTV effect for new post stack
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Cleanup & organization.
Nixed soft camera frustum blend on that smoke mat.
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Extra anchor on rock_formation_b to prevent terrain gap
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Added CCTV overlay, bug fixes
Stairwell bottom 360 degree prefabs
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.
Merge from render_scale/color_grading
Color grading now interpolates a lot better.
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
Added a doorway condition piece for tubes between modules
Added dungeon and environment / water volumes to the modules
Basic UVs for scale
BaseNavigator.SetDestination respects nav_disable
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
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Adding greybox models and prefabs for underwater labs procedural modules and conditionals
Pre-placed sockets for condtional meshes and links between modules
Exposed TGA and EXR image type options
Image sequence export now respects resolution setting
Added support for exporting image sequences (in png) instead of a video file
Properly dispose the open demo when exiting play mode (editor only)
Fix for the quick blip of dive/climb sound when engine starts
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance