194,086 Commits over 4,079 Days - 1.98cph!

4 Years Ago
Mostly fix getting stuck on its side
4 Years Ago
Fixed inconsistent NEXTBOT:OnEntity(Lost)Sight behavior
4 Years Ago
HumanNPC cleanup before starting to move stuff out
4 Years Ago
Do not try to precache HL1 models/materials on map load, for cases when HL1 is not even mounted Do not force precache HL2:Lost Coast harpoon either Fixed HL1 scientists screaming non-stop after getting damaged
4 Years Ago
backup
4 Years Ago
merge from main
4 Years Ago
Committing game manifest prefab auto-updates
4 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
4 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
4 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
4 Years Ago
more conversion, sense fixes
4 Years Ago
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4 Years Ago
Fixing some movement issues
4 Years Ago
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4 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
4 Years Ago
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4 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
4 Years Ago
Committing some more prefab auto-updates
4 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
4 Years Ago
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4 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
4 Years Ago
Spice bush and willow bush billboards
4 Years Ago
Shore ice wetness fix
4 Years Ago
merge from lower_face_wearable
4 Years Ago
Shredder colliders
4 Years Ago
Merge from editorselect
4 Years Ago
Added Harbor phone booths
4 Years Ago
Adjust train engine power and drag
4 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
4 Years Ago
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4 Years Ago
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4 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
4 Years Ago
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4 Years Ago
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4 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
4 Years Ago
wip scientist memory/senses conversion
4 Years Ago
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4 Years Ago
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4 Years Ago
More physics work
4 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
4 Years Ago
procedural grouping and tree line widget
4 Years Ago
Merge from main
4 Years Ago
Code gen
4 Years Ago
ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
4 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
4 Years Ago
serverside gibs inherit rendermode/fx
4 Years Ago
prefabs, setup.
4 Years Ago
Fix mounting support for G String game
4 Years Ago
paddle material fixes
4 Years Ago
Added ITexture.GetNumAnimationFrames() Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only) Added Player argument to GM:GetPreferredCarryAngles