199,994 Commits over 4,140 Days - 2.01cph!

4 Years Ago
Redo stomped changes to solo sub turret model
4 Years Ago
merge from AI main
4 Years Ago
Moved train signal lights to the other side
4 Years Ago
Mirrored train_signal_lights_a
4 Years Ago
merge from main
4 Years Ago
Applied some debug log changes/spam removal shelved changes.
4 Years Ago
Applied animal AI design shelved changes and state scroll speed.
4 Years Ago
Added train signals to some tunnel prefabs for testing
4 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
Fixed another edge case that could make rivers overlap each other
4 Years Ago
Source updates
4 Years Ago
merge from main
4 Years Ago
Merge from main
4 Years Ago
Removed debug output from when removing unused materials
4 Years Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
4 Years Ago
More colour updates, show shot being recorded in red on the timeline Clicking play once the demo/shot has ended now returns to the start of the demo/shot
4 Years Ago
Demo info top layout (WIP)
4 Years Ago
Merge from io_colour (pie menu changes)
4 Years Ago
Revert unneeded change
4 Years Ago
More pie menu colour matching
4 Years Ago
Show the colour of the wire/hose in the radial menu
4 Years Ago
Icons and description for wire/hose colour wheel
4 Years Ago
Merge Main->Submarine
4 Years Ago
Merge from main
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Finally managed to get colours matching from Figma to Unity
4 Years Ago
Merge from main
4 Years Ago
Cinematic animations backup
4 Years Ago
Fix modular cars sending a full network sync every tick when they don't have to
4 Years Ago
Timeline scene test + recorder presets
4 Years Ago
More
4 Years Ago
More
4 Years Ago
Rudder visuals
4 Years Ago
Fix bug in load method
4 Years Ago
Send steering input data from server to clients. Added save/load and proto stuff. Added physical rudder movement.
4 Years Ago
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4 Years Ago
Fix rudder visual pivot point
4 Years Ago
Turn speed adjustment
4 Years Ago
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4 Years Ago
4 Years Ago
Minor edit
4 Years Ago
Bugfix for steering
4 Years Ago
boar model update, walk anim update
4 Years Ago
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general) mat_dumpmaterials now has an optional argument to hide refcount 0 materials A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load gma.MountGMA now also clears list of missing materials
4 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
4 Years Ago
phrases
4 Years Ago
Improved small battery placement Small battery can now be rotated before deployment Small battery can now be deployed on tables / boxes Fixed small battery bounds
4 Years Ago
Art drop