199,994 Commits over 4,140 Days - 2.01cph!

4 Years Ago
countryside bunker entrance WIP art and dressing setup
4 Years Ago
Fix for boar ragdoll disconnect error
4 Years Ago
boar idle
4 Years Ago
merge from hdprb ai merge branch
4 Years Ago
merge from ai main 61673
4 Years Ago
updated skeleton Boar assest
4 Years Ago
Rotated solo sub and resized. resized duo sub lods. separated out the rudders on both. updated prefabs including their sizes back to 1
4 Years Ago
Boar update - skinning, prefab, skeleton definition, ragdoll
4 Years Ago
subtract 61638 so manifest will build
4 Years Ago
Animal attack/chase state improvements
4 Years Ago
merge from main
4 Years Ago
Icon changes
4 Years Ago
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4 Years Ago
Another steering bug fix
4 Years Ago
Decrease drag a little, fix steering bug
4 Years Ago
Don't allow turning the sub if it's not moving
4 Years Ago
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4 Years Ago
adding source files
4 Years Ago
Merge Main->Submarine
4 Years Ago
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4 Years Ago
Added CheckInsideAnyCollider, covering checks on colliders of all types
4 Years Ago
Commit my CheckInsideNonConvexMesh method, currently unused
4 Years Ago
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4 Years Ago
Demo list UI now shows hours as well as minutes and seconds
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
4 Years Ago
Remove debug log
4 Years Ago
Added Point Darkness script. Attach this to any Light component to emit darkness instead of light. You can even emit different colours of darkness. "This is beyond science." - Matt
4 Years Ago
Bring in the interior walls of the solo sub turret mesh a little to prevent visual issues in the corners when using the box-shaped water culling.
4 Years Ago
Improve the solo sub's water culling volumes. Problems were caused by the water culling shader having a global maximum of four at a time. The solo sub needed six on its own. Probably not a good idea to have that many anyway, so rather than change the shader, reduced it to four per sub, and the interior mesh will just need a minor edit to not show any water inside. The culling volumes are sorted so having e.g. two subs near each other is fine.
4 Years Ago
Added convars, fixed mipmap bias calculation.
4 Years Ago
Fixed issues with incorrect settings being supplied to plugins.
4 Years Ago
Canyon area
4 Years Ago
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4 Years Ago
Do not mark already subscribed addons as "from server" and do not unmount them on map shutdown
4 Years Ago
Plugin update, tidy up
4 Years Ago
Fix ch47
4 Years Ago
Fixed duplicator library's Min/Max calculations Fixed duplicator tool's bounding box going away on death even though a dupe is still active
4 Years Ago
Merge from backport_bugfixes
4 Years Ago
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
4 Years Ago
Potential fix for server NRE spam
4 Years Ago
animal flee state + design improvements
4 Years Ago
merge from facingnavmodes
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed some constraint library functions (such as HasConstraints, GetAllConstrainedEntities, etc) not functioning with the world entity Fixed gmsave library (Spawnmenu save system) not saving constraints that are attached to the world entity on both ends (such as ropes)
4 Years Ago
Subtracting 61639 (should've gone on a branch)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)