199,699 Commits over 4,140 Days - 2.01cph!

4 Years Ago
merge from main
4 Years Ago
Fixed file.Find not working for some addons
4 Years Ago
Temperate cliffs - more accurate colliders
4 Years Ago
Various fixes
4 Years Ago
Minor layer edit to modular car chassis
4 Years Ago
Internal support for grouping shots in folders, updated relevant directory paths
4 Years Ago
Changed one of the front cylinders back to world layer, since it might conceivably bump into stuff
4 Years Ago
CylinderBase01, CylinderBase02, CylinderBase03, CylinderTop02, Collider (the small one on the arm), and CylinderTop01 changed from Vehicle World to Vehicle Detailed. The Vehicle World layer is only used for actual driving physics, so anything that's not a big chunky area of a vehicle can probably be on the Vehicle Detailed layer instead, which handles the detailed collisions from players or bullets.
4 Years Ago
Changed magnet crane fence colliders from Vehicle World to Vehicle Detailed layer
4 Years Ago
Fix magnet crane eye position body clipping
4 Years Ago
Fixed players keeping their eyes open and blinking while asleep
4 Years Ago
Fixed bugs with when other players at the table are shown holding cards, and when the table cards are shown
4 Years Ago
Fixed virtual/override bug
4 Years Ago
Get rid of the game controller casting hack
4 Years Ago
adding crane magnet gibs model/mat
4 Years Ago
Clarify all "flop" card naming to "community" cards since there's flop/turn/river. Required protocol++.
4 Years Ago
Display the correct cards on the table
4 Years Ago
Slightly increase third person alt look range
4 Years Ago
Some basic world-space cards on the poker table. Setting the canvas camera
4 Years Ago
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4 Years Ago
Remove pokerchips_cards_combined mesh
4 Years Ago
Rename for playingcard->playingcards
4 Years Ago
Prefab update
4 Years Ago
Remove the generic cards-and-chips table content
4 Years Ago
4 Years Ago
4 Years Ago
allow any player to mount magnet crane
4 Years Ago
magnet crane disable hurt triggers when inactive disable collision between magnet crane and carried object destroy magnet crane when tipped over always kill occupant of magnet crane when destroyed added headlights to magnet crane disallow ability to push magnet crane limbs through objects added serverside colliders to magnetcrane base fixed shreddable_pickuptruck not having client collision magnetcrane now self-damages when leaving the junkyard improved magnetcrane suspension and center of mass lowered magnet refraction effect
4 Years Ago
Mesas backup
4 Years Ago
Apply PhysObj.EnableMotion to all PhysObjects of a Jeep, and enable it in multiplayer
4 Years Ago
Added description to local saves/dupes/demos, and fixed a minor visual issue with their titles in spawnmenu
4 Years Ago
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4 Years Ago
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4 Years Ago
Citizen V2 new root-level bones for IK data + minor skinning fixes
4 Years Ago
Fixed crashing issues with trying to set/get flags on invalid physics objects killfeed translation for cycler_actor
4 Years Ago
merge from main
4 Years Ago
Potential fix for Linux x64 crash when unmounting addons Do not add the .gma files to each folder to internal addon content file list
4 Years Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
4 Years Ago
Compound - repainted building topology
4 Years Ago
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4 Years Ago
Fixed spawnicon re-rendering not working
4 Years Ago
Potential fix for crashes when removing fire particles when removing an entity/leaving server/etc
4 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
4 Years Ago
debug scenes
4 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
4 Years Ago
Merge from main
4 Years Ago
WIP UI implementation
4 Years Ago
Add a 300ms delay to the start of the card draw sounds, so they they play more in the middle of the card flip, and give a chance for the action sounds to be heard separately
4 Years Ago
Prevent doubled-up action sounds by clearing the last action info after Save
4 Years Ago
Don't try to make random moves (editor only) if we're in-between turns