199,645 Commits over 4,140 Days - 2.01cph!
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
Citizen V2 elbow helper experiment
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
Fixed some cl_show_ debug text overlapping itself or going offscreen
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Added func_instance_io_proxy support to hammer/vbsp
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Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
Added instanced citizen body part meshes
Updated textures
Added $boneflexdriver support to studiomdl
Added support for $boneflexdriver in models into the game (not tools yet)
More gib r/w updates:
Rowboat, kayak, workcart
Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
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More WIP. Mostly all working correctly now.
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs
Disabled for now
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
compile fixes
implemented magnet crane into junkyard
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Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
Enable streaming mipmaps on a bunch of newer deployables
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality)
Add a bit more stuff to texture.stats
Texture import analyzer highlights deployables to enable streaming mips
grass.maxthreads 8 default
Lowered LOD distances on all bushes
Skipped LOD0 on arctic and arid grass
Skipped LOD0 on temperate and tundra grass
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
crane magnet cabin update
Citizen V2 MoBu definitions
studiomdl use auto growing vectors for bunch of internals (vertices, normals, faces, texcoords, etc) instead of static arrays