194,146 Commits over 4,079 Days - 1.98cph!
Junkyard mounds uvs improvements
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Uses selections instead of source/target gameobjects
Removed reset pose and remove animators
pre northeast splat checkpoint
GetBestRoamPosition improvements.
Base roam state improvements.
Timers can now be randomized with min/max values.
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
Use entity id for dof_focus_target instead of entity name
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
Collate train tracks in the train tunnels scene
Don't care about tangent angle when joining track
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
Train track tangents now take transform scale into account
Added train track splines to all the train tunnel track pieces
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
Merge Rescue Hapis Rescue -> Hapis Rescue (rescue Hapis Rescue from bad merge)
Get the latest from Hapis Rescue and clean up previous bad vehicle classes merge
Merge Main -> Rescue Hapis Rescue
Merge WorkCart -> Rescue Hapis Rescue
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
Updated supply_drop
Cleaned up CraggyIsland
Supply drop no longer displays health info
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Update gib overrides on skull trophies
Update to the supply drop
lod update and prefab update.
Fixed a memory "leak" when building cubemaps
Prevent crashing when the BoneToWorld matrix is null
Added position to buildcubemaps console messages
Added additional info to "MaterialSystem: Out of memory in render data!" warning
Cleanup, renamed new shaders
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
Updated supply_drop
CraggyIsland cleanup
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
Max water depth roam improvements.
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings