194,146 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Junkyard mounds uvs improvements
5 Years Ago
Trail paths set files
5 Years Ago
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5 Years Ago
▍▋▋▉▄ ▄▍▉▊█▉ █▄▊▊ ▄▇▌▇▊ (▆▊▅▉▄▋▆ & ▍▍▍▆▊), █▇██▊ ▊▇ ▅▋▊▋▅ ▉█▅▄▊▍▄▇ ▆▄█▇▊▆█▇▌▄, ▊▊▆▌▍▊▅ ▅▇▊▉▅▍ ▉▌ ▄▍▊▊▅.▆▄▍▌██ ▍▅ ▌▇▆▄ ▆▊▄▄▌▋ ▉█▍█ ▉▇▌ ▄▅▌█ ▊▆▋▊
5 Years Ago
Uses selections instead of source/target gameobjects Removed reset pose and remove animators
5 Years Ago
pre northeast splat checkpoint
5 Years Ago
GetBestRoamPosition improvements. Base roam state improvements.
5 Years Ago
Timers can now be randomized with min/max values.
5 Years Ago
merge from main
5 Years Ago
5 Years Ago
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
5 Years Ago
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
5 Years Ago
Use entity id for dof_focus_target instead of entity name
5 Years Ago
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
5 Years Ago
Collate train tracks in the train tunnels scene
5 Years Ago
Don't care about tangent angle when joining track
5 Years Ago
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
5 Years Ago
Train track tangents now take transform scale into account
5 Years Ago
Fix NRE in WorldSpline
5 Years Ago
Added train track splines to all the train tunnel track pieces
5 Years Ago
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
5 Years Ago
Merge Rescue Hapis Rescue -> Hapis Rescue (rescue Hapis Rescue from bad merge)
5 Years Ago
Get the latest from Hapis Rescue and clean up previous bad vehicle classes merge
5 Years Ago
ProtoBuf regen
5 Years Ago
Merge Main -> Rescue Hapis Rescue
5 Years Ago
Merge WorkCart -> Rescue Hapis Rescue
5 Years Ago
Merge from dof_target
5 Years Ago
merge from SupplyDrop_v2
5 Years Ago
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
5 Years Ago
Updated supply_drop Cleaned up CraggyIsland Supply drop no longer displays health info
5 Years Ago
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5 Years Ago
Backup
5 Years Ago
▍▆▊▊ ▇▌▇█▍█▊▉ █▋█▆▍/▇▄▌▅ ▇▇█▉▅
5 Years Ago
merge from /hero_anchor
5 Years Ago
Update gib overrides on skull trophies
5 Years Ago
Unsaved change
5 Years Ago
Update to the supply drop lod update and prefab update.
5 Years Ago
Fixed a memory "leak" when building cubemaps
5 Years Ago
Prevent crashing when the BoneToWorld matrix is null Added position to buildcubemaps console messages Added additional info to "MaterialSystem: Out of memory in render data!" warning
5 Years Ago
Cleanup, renamed new shaders
5 Years Ago
Moving new shaders
5 Years Ago
Deleting temp assets
5 Years Ago
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
5 Years Ago
missed files
5 Years Ago
Updated supply_drop CraggyIsland cleanup
5 Years Ago
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
5 Years Ago
cleanup
5 Years Ago
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
5 Years Ago
Max water depth roam improvements.
5 Years Ago
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings