194,196 Commits over 4,079 Days - 1.98cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Bigger arrow vis
5 Years Ago
Set up accurate splines for all existing track pieces
5 Years Ago
Merge from Halloween_2020
5 Years Ago
Merge from cloth_test
5 Years Ago
Scene + demo backups
5 Years Ago
Merge from main
5 Years Ago
Fix cloth shape being affected by the player's current pose Tiny optimization
5 Years Ago
Added custom tangent support to WorldSpline. Allow PathInterpolator to accept custom tangents. Allows for any curve without having to add more points
5 Years Ago
Added WorldSpline script with editor visuals on the curve (cubic hermite), using the existing PathInterpolator as a base.
5 Years Ago
Fix cloth glitching out a bit when entering a parenting volume
5 Years Ago
Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
5 Years Ago
Make collisions work 95% better when parented
5 Years Ago
Changed skull text face colour and moved it out slightly on the default trophy
5 Years Ago
Set up control levers to move. Improved throttle key controls.
5 Years Ago
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
5 Years Ago
Revert SpawnHandler change
5 Years Ago
Updated WorkCart prefab model to include the new control handles. Linked the model back directly on the prefab so it should auto-update in the future.
5 Years Ago
Progress
5 Years Ago
mf workcart
5 Years Ago
Material setup tool
5 Years Ago
Added support to run multiple demo based benchmarks in the same session.
5 Years Ago
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
5 Years Ago
Made GetPhysicsAttacker's first argument default to 1 Restored optional-ness of 3rd argument of Entity.Ignite
5 Years Ago
mf main
5 Years Ago
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
5 Years Ago
Event result inversion. Fixed some event results. Serialize event inversion.
5 Years Ago
state containers now have an input memory slot. states now get parameters from the memory slots. protobuf/serialization
5 Years Ago
Fixed a regression with Entity.Fire
5 Years Ago
Merge from main
5 Years Ago
Testing a range of different culling methods (messy)
5 Years Ago
input/output serialization proto removed previously hardcoded entity memory indexes
5 Years Ago
Progress on getting things working when parented/mounted
5 Years Ago
input/output memory slots protobuf prefabs
5 Years Ago
Fixed solar panel hovering
5 Years Ago
5 Years Ago
ui prefab/prefab variants. added invert toggle to event UI.
5 Years Ago
Updated workcart so that left and right control levers are now independent from the interior mesh.
5 Years Ago
Fixed missing skull spikes candles redirect item
5 Years Ago
Merge from main
5 Years Ago
merge from Halloween_2020
5 Years Ago
Make the WorkCart monitor more visible
5 Years Ago
Merge from voiceprops
5 Years Ago
Merge from main/camera_recording
5 Years Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
5 Years Ago
Tweaked positioning of label on default trophy and table trophy
5 Years Ago
Changed skull trophy text material to a lit version so it responds to light
5 Years Ago
Scene backup
5 Years Ago
Added fuel system, fuel interaction, and engine controller to Workcart. Network++