199,319 Commits over 4,140 Days - 2.01cph!
Disable forced hiding of blood in some regions
Exposed blood settings in the options menu (under gameplay section)
Fix properties not updating when using vehicle custom inspector
Potential OnDisable NRE fix
Match static card table A chair positions with deployable card table
updated sitting card game pose for an idle animation
Fixed body horror when starting a gesture while alt looking behind you
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Fix mugshots reloading when not needed
Fix mugshots loading for the wrong player sometimes?
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
re-exporting cliff AddToHeightMap meshes with a UV channel
re-exporting cliff colliders with a UV channel
Fix gestures ending slightly too early if an entity is being held
cardgame sitting position update
Added basic support for the RandomParameter state machine behaviour to not repeat numbers
Enabled the above on the playing cards fidget and fixed it never picking the 4th animation
Import options for cliffs colliders: normals set to import
Reworked blood hiding, use subclasses to prevent invokes on recycle classes
Add an editor warning if a gesture is marked as looping and not cancellable
Handle the case where a player leaves (or dies) mid-game, when they're all-in for more than the other player(s), and hence should have got some of the pot back even if they lost. Pay out the pot ignoring all-in limits if there are no more players to pay out to.
Rename card images for extra clarity when used in the inspector
Fix compatibility with old gesture binds
Missing space in winner info
Fix third person cards showing if player is in first person
Show 3rd person card models
Fix chat window in poker UI not respecting show chat option
Put cards away and get them back out after a round so they don't magically update
Fixed non bypassed keybinds still working while in poker UI