194,444 Commits over 4,079 Days - 1.99cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
NPCNavigator
5 Years Ago
Merge from navigator branch.
5 Years Ago
Full new road network
5 Years Ago
Legacy navigation toggle
5 Years Ago
Don't reset events
5 Years Ago
Memory bank fixes. Compile fixes. Test state.
5 Years Ago
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5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
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5 Years Ago
WIP shredder
5 Years Ago
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5 Years Ago
Require hammer to pickup beach towel
5 Years Ago
Update MapImageRenderer with new map shader config
5 Years Ago
sleeping bag pickup fix
5 Years Ago
Renamed a load of stuff
5 Years Ago
Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
5 Years Ago
re-positioned scope attachment on l96 vm prefab
5 Years Ago
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
5 Years Ago
Added support for the new L4D2 DLC
5 Years Ago
Properly align checkbox labels in New Game settings
5 Years Ago
greybox phase progress
5 Years Ago
Event system improvements & fixes. Test entity.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
5 Years Ago
Increased interaction radius on elevator lift buttons
5 Years Ago
Add unity recorder and director package
5 Years Ago
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5 Years Ago
Update elevator shaft IO socket position, update use distance on lift
5 Years Ago
More scene refinements
5 Years Ago
▍▆▄▆▋▌▇▋▉▋, ▉▄▋▌ ▍▌█ █▋▅▇█▄█▌▇
5 Years Ago
Merge from main + scene backups
5 Years Ago
compile fix
5 Years Ago
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
5 Years Ago
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5 Years Ago
▋█▌▍▄▊ ▊▋▋▉▅▇▉▊▋▄.▌▋▉▌▉▍▄▇▆█ ▆▉ ▅▍█ ▌▉▉▊▄▌ (▋▌▊▄▋▋▋▄ / ▌▊▉█▉ ▌▌▆█▉▌ ▇█▊▉▇▄▊)
5 Years Ago
PressButton now has backplate polygons
5 Years Ago
merge from main
5 Years Ago
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
5 Years Ago
Player PaperMap new color scheme
5 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
5 Years Ago
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat