194,663 Commits over 4,079 Days - 1.99cph!
Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.
Prefab and item setup, WIP code
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
Merge from Main -> GeneralBugFixes
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Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
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re add sprite overwrites for addons
remove accidental debug changes
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
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reuse existing translation for hoverball toggle key
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
Added default keybinds to Lamp and Light tools
Added "Toggle" keybind for Hoverball tool
Given Hoverball tool more sensible defaults
Revised Hoverball visuals and placement position
Hoverball now shows its "Strength" value in the tooltip
Dynamite now shows its "Delay" value in the tooltip
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Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
Added camera to bandit town
Added lighting prefab to monuments
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Fix passthrough not showing for windmills, solar panels, and fuel generators
Rename orb shader for auto conversion
Added SD TopologiesGraph to generate terrain topologies.
Added topology selection and preview in TerrainPreview graph
Flare material conversions
Added support for flare shader conversion. Added blank flare shaders.
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