198,624 Commits over 4,140 Days - 2.00cph!

5 Years Ago
▊▊▍▌▇▍ ▌▊▄▋▍▍▄▍▆▅▋ ▌▌▍▍▄▊, ▇▄▆▍▇▌▆ ▆█▆▋ ▄▉▍▆▇▅▌ ▅▉▌ ▌▍▉▋▅ ▉▉█ ▍▅▄▊▄▉▋▅▄▉▌ ▌▉ █▋▆▍▋▅█ (▉▊▅▌█▋▉▅▊▆_▆▇▊▋▉▅▋███=▉, ▆▄▆▆▋_▇▇▆▆▌▇▇▅▌▆=▍)
5 Years Ago
▅▇▆▊▍ ▅█▅▌▇▆▅▇█▉▉▆▆▌ ▊▌▋█▄▍ ▉▄ ▋▉█▌▆ ▌▋▋ ▉▅▉▅▉▄▌▄▋▇▄ ▆▊ ▄██ ▍▆▍▌▇▍▅▊ ▇▄▋ ▊█▉▍▇ ▊▋ ▄▇ ▊▄▆ ▉▄▋▊▊▍▇ (▇▊▅▍ ▌▍▍ ▍▇▉ ▍▍▌▉▆▆▉▆ ▇▋ ▊▍▍▄▋ ▌▄▇ ▌▉▆█▋▄▊▄ █▉ ▊▄█▋▇▉ █▋▆▊▆▋▆█) -- ▇▅▊█▋ ▅▆▍▍ ▉▅ ▋▆█▅▋▌ ▆▋▄ ▉▇▇▌▉ "█▊▍ ▊▇▄▄" ▇▌▅▉▇▆▆ ▇▆▋ ▄▌▊ ▊▆▍▉█▋▄ ▄▆▍▄ ▌▋▌▇█
5 Years Ago
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5 Years Ago
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5 Years Ago
▄▆█▋ ▅▊▊▅▇▍▆▄ ▉▇▋▄▉▋
5 Years Ago
Trying out some keyframing ideas
5 Years Ago
Merge /Workcart/SharedSplineData -> /Workcart
5 Years Ago
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
5 Years Ago
Splats & stuff around reworked compound
5 Years Ago
Merge from main
5 Years Ago
▍█▆█▇ ▇▍▅▊ ▋▌▇█ ▆▉▆▄▄ ▉▋█▇▋▉ ▍▅█▉▌ ▇▅▉▌█▆▄ ▌▋█▍ ▇▄ ▇▊ ▄▆▌ ▉▄ ▄▆█▍▌▌▉▋▊█ (▆▍█ ▇▇▉▆ ▉▄▄ ▉█▇▉▊▇█▄▅, █▋▆▍█▋ ▄▊ ▊▍▊▊▇▅▆ ▆▄)
5 Years Ago
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5 Years Ago
Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
5 Years Ago
merge from main
5 Years Ago
▌▆█▊▉▌▅▅ ▅▆▌▆_▋▅▋▋▇▉█▅▍▇▄ ▅▉▉▄▄▋ ▅▊▉▆▇▌ ▍▉ ▄▋▊▆▍ ▄▅▍ ▋█ █▊▉▌ ▊▄▄▄█▆▆▄▄▌▅█▄ ▉▇ ▄▇▇▌▆▇▋▋▌▄▇▌
5 Years Ago
Abort the save process when failing to write the new save file (otherwise it will delete the working save too) (RIP EU2)
5 Years Ago
Add server.playerlistpos to print the steam id, displayname, position and rotation of every active player on a server
5 Years Ago
Workcart merge ⛙
5 Years Ago
Fixed 72m trail tunnel stop spline not going all the way
5 Years Ago
All shared track section data now stored in automatically-generated separate ScriptableObjects
5 Years Ago
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5 Years Ago
Rotated workcart and gibs 180 on the UP axis ;P
5 Years Ago
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5 Years Ago
Loading screen displays "gamemode title" and not the folder name if it's installed locally
5 Years Ago
Spawnicon properly initializes self.OverlayFade, and doesn't spawn errors when mods override its PANEL.Paint
5 Years Ago
New compound with properly linked prefabs.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
▇██▇▉ "█▆▅ ▊▌▅▊" ▍▋▋▆▍▅▌ █▇█
5 Years Ago
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5 Years Ago
Added an exporter modal to record and export footage
5 Years Ago
Refactor fov handling Move all controls to top bar Move camera switching to top bar dropdown
5 Years Ago
Update track collation description
5 Years Ago
Attempting to break out the shared components of the world splines, so that shared spline data can be saved per prefab instead of per spline instance. Not using true shared data yet, but shared vs. not shared and local vs. world are now split out
5 Years Ago
Use BaseSettings for the top bar of settings Allow switching between free cam and first person
5 Years Ago
Add connecthidden as an alias of the connect command which does not echo the server's address
5 Years Ago
Depth of field settings
5 Years Ago
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5 Years Ago
Merge Main -> Workcart
5 Years Ago
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5 Years Ago
Fixed reference not getting assigned in baker output.
5 Years Ago
Better argument type checking for Compile/RunString(Ex) Display a nicer message when the above functions are trying to run bytecode
5 Years Ago
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
5 Years Ago
Splatting WIP
5 Years Ago
merge from main
5 Years Ago
Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
5 Years Ago
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
5 Years Ago
fixed LOD on armored module WIP particle test on shredder WIP camper module blockout
5 Years Ago
Extended train_tunnel_stop_b to 72 meters