198,675 Commits over 4,140 Days - 2.00cph!
Extended train_tunnel_stop_b to 72 meters
snowball gun improvements
neon signs require less power
improved sled recycled yield
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Updated file loading routines.
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Added Sled to medium gift loot table
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Fix projectile position being set to NaN when pausing a demo
Re-enable sidebar and fix buttons getting sized to 0 height
Pass initial state to settings widgets
Implement time scale and time of day widget functionality
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
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Fix colliding train not moving after side collision train moves away
WorkCart now handles side-on collisions with other trains at crossings
Minor edits to collision handling
Fixed some viewmodel clothing casting shadows
Spacesuit
Burlap gloves
Tactical gloves
Roadsign gloves
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Increase collision damage, remove unused var
Remaining height facelift around Compound area
Set up a perpendicular rail crossing on my test map
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
Added 108m curve pieces / tweaked double tunnels geometry
Added ErrorNoHaltWithStack( ... )
Fixed autorefresh not working when include is called from a C function
Added "volume_sfx" and "snd_musicvolume" to convar blacklist
Add some logic to prevent requesting the same texture more than once from the server
Added sound effect slider to Audio menu
Remove some neon sign backwards compatibility code left in to not break paddy's demos
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Re-textured sedan vehicle
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more wip oilrig behaviour
Disabled Xmas event
Disabled Xmas tree and icewall crafting
reverted airdrop
bah humbug
S2P Compound and Bandit_town
Added snowball gun and snowballs to xmas loot table