195,866 Commits over 4,110 Days - 1.99cph!
Update pool descriptions to specify they only accept fresh water
Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing
Recalculating the bounds now marks the prefab as dirty
Stop the ridable horse's saddle from complaining that it can't switch parent to the ragdoll when the horse dies. It doesn't seem to need to switch, so I'm letting it be destroyed silently with an override - same as existing behaviour, but without the logging. Fixes "SwitchedParent Missed horse.corpse" server log spam.
Merge from Main -> Vehicles
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
Potential fix for NRE when being killed in a pool
Don't do steam server dlc check in editor, it won't work since we don't auth
Fix cars sliding weirdly on slopes, also improve the "handbrake" when dismounting cars at low speed, so they'll properly stay still
Update water gun descriptions from placeholder.
Water jug fill sounds are longer and use the new vessel fill sound implementation
bradley engine is audible from farther away
point_message functions in multiplayer
manifest
fixed stringpool errors with underwear
updated default underwear icon
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fixed corpse underwear not showing
vm watergun & water pistol source files
reduced cloth cost on parasol
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Replaced usage of WM_ACTIVATEAPP with WM_ACTIVATE due to a possible Windows bug to hopefully fix system.HasFocus returning wrong value when the game was minimized by clicking on it in the taskbar
Fixed a "CUtlRBTree overflow!" crash to do with detail models (grass and stuff) on maps
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reduced sun glasses crafting time
Toned down speed of liquid in watergun and waterpistol
Setup liquid shader material on small water bottle
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