136,986 Commits over 4,324 Days - 1.32cph!

5 Years Ago
Un-flood my test map, return to antediluvian times
5 Years Ago
If player is holding Back when they successfully catch a fish backwards movement is now blocked for 1s while the fish is caught. The block is removed if the player releases the back key on their own
5 Years Ago
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5 Years Ago
Merge Main ->SubmarineSeptember
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
5 Years Ago
Fishing shop sign art files
5 Years Ago
merge from july_bugfixes
5 Years Ago
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5 Years Ago
Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
5 Years Ago
Merge from main
5 Years Ago
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel Prevents cases where crate gets assigned > 6 items but it doesn't have the space
5 Years Ago
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot") S2P excavator monument
5 Years Ago
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
5 Years Ago
cherrypicking 64068
5 Years Ago
Only show sonar blips for other subs if those subs have their engine running
5 Years Ago
Merge Main -> SubmarineSeptember
5 Years Ago
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5 Years Ago
Testing computing points for particle effect spray.
5 Years Ago
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5 Years Ago
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5 Years Ago
cherrypicking 64079
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
5 Years Ago
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
5 Years Ago
Don't allow toggling light sources on held item on/off while gesturing
5 Years Ago
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5 Years Ago
Don't rotate on an axis if rotation amount is 0
5 Years Ago
Fixed one of the Ch47 map marker rotors not spinning
5 Years Ago
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame Still needs some testing, might be better for next month
5 Years Ago
Remove unneeded DoServerDestroy check
5 Years Ago
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway. - Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway. - Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
5 Years Ago
Moved fishing process to a budgeted update Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
5 Years Ago
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
5 Years Ago
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5 Years Ago
merge from sharkfixes
5 Years Ago
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5 Years Ago
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5 Years Ago
Don't check for events if plugin not available.
5 Years Ago
Module prefab for module_900x900_2way_moonpool socketData, master module prefab with lighting nested prefab for its size dwellers setup
5 Years Ago
Stop fish brain thoughts spamming the console with "point" and a number
5 Years Ago
primaryFireInput gets cleared fully when there's no driver.
5 Years Ago
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
5 Years Ago
Fix for blocked loot on bunkbeds, collider was set to convex
5 Years Ago
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player